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gothic详细资料大全

2023-06-19 12:28:30
TAG: goth gothic
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LuckySXyd

gothic是一个英文单词,意思是哥特人的;(建筑)哥德式的 ;(印刷)哥特体的; 哥德式的,恐怖的。也用来指哥特摇滚。

基本介绍

  • 中文名 :哥特
  • 外文名 :Gothic
  • 时代 :八十年代
  • 地区 :英伦及欧洲
字典解释,历史发展,

字典解释

Gothic,按字典解释,其中文意思为∶ 1.哥特人的; 2.(建筑)哥德式的 ; 3.(印刷)哥特体的; 4.(小说)哥德式的,恐怖的。而Gothic Rock,按字面大概应译为"(音乐)哥德式的摇滚",那么,究竟音乐与哥特的连线点及意义何在? 一切都是始于Joy Division。那还是在七十年代末的朋克时代,Punk,这是个暴力加上颠覆的标记。而原名为Warsaw的Joy Division的出现,无疑将这场充满了破坏欲望和无 *** 主义的朋克运动带进了后朋克时代。浓烈朋克气味的电吉它 ,夸张而突出的贝司,是J.D.式低调摇滚的标记。而J.D.那套灰暗而孤离的人生观,像一种阴郁的遗传因子,将整个后朋克文化尽染成灰色。主音歌手Ian Cur tis于80年的自缢身亡,是一种以身殉道。这些耗损生命而成的音符字句,成就了Joy Division的不朽经典,见证著整个低调文化的开始。

历史发展

八十年代,一个悲观的年代,至少在英伦及欧陆地下文化的层面上来说如此。在当时的独立音乐圈里,涌出一大批黑暗病态、风格邪异的乐队,他们的音乐源自于无尽的压抑,以及对生命的诅咒。Bauhaus,The Sisters Of Mercy,The Birthday Party,Alien Sex Fiend,Southern Death Cult,The Chameleons, Siouxsie And The Banshees,Clair Obscur,And Also The Trees┅┅实在 不用再列举更多的经典名字了,这些被视为绝望、邪气、颓废的乐队/乐手,从 Punk那种过激的破坏意识,反方向潜逃往一个内向而黑暗的世界--这就是那个占RockMusic 据了大半个八十年代的低调音乐时代。 依然未提到"哥特"这一字眼。其实,在八十年代初时,乐评文章或乐迷提到这类音 乐时,总没有一个确切的名称。"后朋克摇滚"、"低调音乐"、"恐怖摇摆"、"死亡派"┅┅这些都是人们早期对这种音乐戴上的头衔,至于"哥特摇滚"这一名称,则伴随着The Cult 、The Sisters Of Mercy 、The Mission、Fields Of Nephilim确立了Goth文化体糸而出观。 还是让我们再重新好好看看Goth/ Gothic这个词语吧。Goth,始于对公元三、四 世纪时侵略罗马帝国的日尔曼/野蛮人之民族的称呼;而由Goth衍生而出的Gothic ,原用于哥特教堂建筑上。它不仅是十二至十五世纪统治著西欧建坛的主流建筑 风格,在西方建筑史上占有重要的一席之地,更是当时教会统治下的中世纪"黑暗时代"(Dark Age)的代名词。枝干挺拔的外形充满了升腾的动势,而教堂内部 *** 著近似框架式的结构构件,筋骨嶙岣,窗子占满了支柱之间的整个面积,几乎 没有墙面,雕刻、壁画之类无所附丽,极其峻峭冷清的内部空间被巨大的彩色玻璃窗渲染得五色缤纷、光夺眼目∶这一切都体观著教会否定物质世界,宣扬"纯洁的 "精神生活的神秘主义论说教。德国的科隆主教堂,正是这种弃绝尘寰的宗教情绪的极致结晶。 而十八世纪初,在文艺复兴运动的推波助澜之下,哥特文学,这种充满奇异幻想的文学风格,更席卷至欧洲的文学体系内,同时亦默化了现今的文学思想及音乐的秩序。最后,作为一种完整的文化体糸的最终成形,在二十世纪的八十年代,哥特黑暗文化被正式纳入音乐的范畴内,而这次,它借用了更诡秘更激进的精神面貌与人们会面。哥特文化运动的发展经历了漫长的过程,并以一种间断跳跃的方式在各种艺术文化领域中植根生长,最后以哥特音乐的爆发标志著这一运动的完成,这与其他文化运动,如文艺复兴、启蒙运动、现代主义运动等的特征及过程毫不相同。令人不解的是为何在漫长的岁月里,几近枯竭的哥特基因仍能保存下来,并分别在不同领域萌芽生长?这应该与西方人类的社会心理结构与社会文化结构的构成与演进有着莫大的关系。但我们无法以短短数言便解开这一巨大谜团, 毕竟,这只是篇关于哥特摇滚的小文。 哥特摇滚在英国地下音乐圈的形态与演进,正犹如一派邪教降临大地般。它通过难以想像、天马行空的邪异素材来吸纳听众,这就不仅包括了在音乐上百花齐放的空前创造力,也包括了在视觉造型上,所给予人们的前所未有的剌激视觉体验。 中性化的身份造型,浓妆艳抹的打扮,这些并非新浪漫一族的专利。哥特仿佛是新浪漫的个性相反的孪生兄弟,是华美艳丽背后黑暗病态的一面。哥特中的经典 ,是Specimen的绝对异端形象,可惜Specimen只是一个"形象乐团",于音乐上并 未留下太大贡献。当然,还有Peter Murphy(Bauhaus)的瘦弱病气,Daniel Ash (Bauhaus)的箭猪式发型加鱼网装,Siouxsie Sioux(Siouxsie And The Banshees)的妖魅夸张眼线,Ian McCulloch(Echo & The Bunnymen)的巨型黑发大风衣,这些全都是对整个哥特文化的视觉诠释。而在哥特音乐的文本中,我 们可以细味到一些涉及宗教、 *** 、死亡、绝望、基督以至匪夷所思的虚无论语 句,这些都是哥特音乐不可或缺的一环,Gothic Rock,这覆盖在影像模糊、虚无飘渺的外在躯壳之下的音乐,一切都是那么神秘。 哥特摇滚的风格,可说是承继自Joy Division的遗传。尤其是那种把贝司提升至主奏位置的癖好,直至今日的后哥特朝代仍无法被摆脱。那些抑压着低沉声线或扭曲的人声,沉重如郁结般的贝司,迷幻的吉它声,充满控诉力的鼓击,偶尔发出鬼哭神号般的嘶叫,如同石磨般沉重或是狂野得分崩离析的曲式,还有一张张苍白的面孔∶当你对生命感到茫然无助时,你会想到在它背后究竟隐藏着什么吗?是心灵的孤立无援?是死亡阴影的笼罩?还是人世间的悲剧?Gothic Rock,是建筑于无意识的抽象表达而多于刻意性的音乐颠覆行为。 在荟荟众多哥特王朝的黑石圣像中,不可不提的是以下三支最具哥特黑色气味 的乐团∶Bauhaus,The Sisters Of Mercy以及The Birthday Party。追溯哥特摇滚的根源,来白英国Northingham市的Bauhaus绝对可称得上是Gothic Rock的鼻祖。这个最初名为The Craze,后来又一度更名作Bauhaus 1919的哥特之皇的音乐,永远与黑色和死亡紧紧缠绕着,在他们的音乐里包含了所有哥特元素的原型。更重要的是,Bauhaus成员的艺术学院背景,驱使他们把戏剧及表演 艺术的元素,融入乐队的音乐概念及现场演出之中。而Bauhaus这一名字,正来自于1919年成立于德国魏玛的国立威玛建筑学校(Das Staatlich Bauhaus Weimar,简称包浩斯Bauhaus)--一所对现代建筑艺术、工业设计以及工业美学具有深远影响力的建筑学校,同时也是现代主义建筑的发源地。(再一次的,哥特这一词语将音乐与建筑领域沟通起来。) 1979年,组建已两年的Bauhaus推出了首张单曲"Bela Lugosi"s Dead",一首色调阴森,长达9分钟的实验性杰作,并举行了一场伴随着黑暗灯光从及干冰烟雾的神秘现场演出,正式升起了哥特王国的国旗。在存在的六年中,Bauhaus在亲手建造的哥特王国中竖立起五座黑色大理石界碑--1980年的<In That Flat Field>,1981年的<Mask>,1982年的<The Sky"s Gone Out>和<Press The Eject And Hand Me The Tape>,1983年的 。主音歌手Peter Murphy混合著David Bowie及Iggy Pop的神经质病态造型,RockMusic 汲取自朋克音乐的演奏手法,旋律化且沉实抢耳的低音吉它,还有黑暗如哥特恐 怖小说的景象,Bauhaus标志著一个低调次文化的真正诞生。 断裂之后的Bauhaus,并没有像内陆河一般蒸发消失于干涸的沙漠地面,他们是一条条汹涌的地底暗流,仍不断地拓展着这黑色王国的边界。Peter Murphy与艺 术摇滚乐团Japan的贝司手Mick Karn组成新乐队Dali"s Car,于1984年发表了 一张专辑,但不久后两人就分道扬镳了。(其实在Bauhaus的音乐 中,已潜藏着丝丝艺术摇滚的气味,而过去他们也与别的艺术摇滚乐手合作过,如1981年时他们曾联同David Bowie录制了一首经典之作"Ziggy Stardust"。) 而今Peter已转至美国作个人发展,透过他的个人专辑,我们不难发现Peter已适应了美国的文化环境,并一步步地柔化了过去他所特具的那种邪异病态气质。 1983年夏天,吉它手Daniel Ash和鼓手Kevin Haskins在Bauhaus刚刚解散后就马上和新增的贝司手Glenn Campling组建了三人先锋实验组合Tones On Tail。 如果说Bauhaus最吸引乐迷的是他们现场表演的疯狂魔力,那Tones On Tail则完 全是以一种谨慎的演出与理性的姿态出现在大家面前。1985年圣诞,Bauhaus的原贝司手David Jay联络了旧战友Daniel Ash组建了Love And Rockets,而鼓手Kevin Haskins也随后驾到,这也同时宣告了T.O.T.的解散。L.A.R.这支由除 Peter Murphy以外的Bauhaus残余力量构成的乐队,1986年甫一组成便创作了两张唱片和EP。而后又以1987年的和1989年的两张光芒四射的专辑,宣告了L.A.R.地下生涯的结束。1994年,一张标志著L.A.R.新生命到来的<ot Trip To Heaven>又告诞生,在这张作品里,L.A.R.的探索之路开始迈向 太空领域,电子音效的大量捕捉使他们的音乐历程又跨入一个新阶段。1996年3 月,L.A.R.发表了十年来的第六张专辑,令人诧异地回归到传统 英伦吉它曲式上去。而吉它手Daniel Ash除了在T.O.T.和L.A.R.中辛勤劳作之外,也不忘同时开展个人事业。他在1991年和1992年发表了、<Foolish Thing Desire>这两张个人作品。1989年的、1992年的 Peace∶The Final Concert>和1998年的这三张精选现场专辑,再度勾起人们对Bauhaus这一消散以久的神话的缅怀。1998年,哥特乐迷们值得欢呼庆祝的一年。这不仅指Peter Murphy又推出一张EP, 而L.A.R.也录制了他们的新专辑。解散十五年的Bauhaus更在这年以原装 阵容重组,发表了专辑,并举行了一次巡回演出。昔日哥特王国的神 君再次君临大地。 哥特教父The Sisters Of Mercy,是与Bauhaus齐名的另一支重要哥特乐队。 而The Mission则是T.S.O.M.的一支分支乐队。当Rolling Stone的Keith在电视采访中大叫着"这个世界上最无聊的就是disco里的鼓机!我最讨厌的就是鼓机!"并在无数观众的面前用吉它砸碎了一台鼓机时,利兹市一个热爱汉语的小青年在自已租的一家药店地下室里装起了一套鼓机,日后当Andrew Eldritch这位" 哥特教父"回忆起1980年的这个开端时,带点嘲讽地悦∶"我依然没有学会打鼓,但至少我是城里唯一一个信得过的鼓手。"借助鼓机的帮忙,四个人就拉起一支乐队,成员包括Eldritch这位主唱和"鼓手",吉它手Gary Marx,队中的另一灵魂人物,第二吉它手Benn Gunn,贝司手Craig Adams,他的贝司演奏和鼓机一起决定着音乐的色彩。当时乐队名为Doktor Avanlanche,他们的首张单曲"The Damage Done",反映出乐队模糊而不确定的风格方向,这并不奇怪,Gary的至爱是曼切斯特传奇乐队The Fall,Andrew则是Pere Ubu的乐迷,而 Craig迷恋的却是Hawkwind和Motorhead,不过这张单曲也反映了乐队潜在的才赋与整体性的一面,毕竟,他们都深爱着The Stooges和Suicide。在81年,Andrew成立了个人专属的独立唱片公司Merciful Release,并从一宗修道院藏尸案中得到灵感,将乐队更名为The Sisters Of Mercy,从此他的哥特灵感也不断涌现而出。 83年的EP,无疑是他们真正成熟和接近完美的一次演出,同名单曲是他们打进英国独立排行榜的首张作品,它和 "Floorshow"一起确定了T.S.O.M.早期音乐风格,诡异不安的鼓机节奏营造出一片稀薄但坚硬的黑色背景,略带异域 色彩的吉它声响急速地穿插于Andrew亳无表情的演唱和沉厚压抑的贝司音效支撑起的空间里。7分11秒的纯鼓机作品 "Phantom",用直击心脏的冷硬音色将乐手与听者共同沉没在迷幻而恐惧的幽灵之海底。令人真正不寒而栗的,是他们的绝对的冷静, The Birthday Party这支黑暗暴力哥特的代表乐队,已有专文加以介绍,这 里主要对T.B.P.解散后的分支家族进行描述。 在T.B.P.于1983年解散后,乐队的两大分支--以"哥特之王"Nick Cave为首的 Nick Cave & The Bad Seeds和T.B.P.吉它手Rowland S. Howard的Crime & The City Solution便被Mute公司吸纳至旗下,后朋克与哥德异色亦从此进驻这间著名独立音乐厂牌。而T.B.P.遗种亦从此扎根发芽,游离于著名 德国工业噪音霸主Einsturzende Neubauten和The Bad Seeds的Blixa Bar geld,从Magazine走进The Bad Seeds又走出来的Barry Adamson,从Crime & The City Solution走出来有Simon Bonney及分支This Immortal Souls,还有横跨两支乐队的T.B.P.前吉它手、鼓手Mick Harvey,以及在T.B.P.时已扯上关系的女歌手Anita Lane,乃至由Barry Adamson发掘出来的Miranda Sex Garden┅┅这是一棵不可小视的家族树。 Nick Cave这位"哥特之王",从早年的异类狂魔形象,到今日悲天悯人的播爱者,他一直都是人们最熟悉的哥特形象代言人。Nick十五年来在黑色大地上留下的这串深深的脚印,证明了他永远都是我们紧紧追随的哥特君王。而在T.B.P.家族中活动面最广的,则应该是Mick Harvey。从The Boys Next Door自The Birthday Party到The Bad Seeds,Mick一直是 Nick最亲密的战友。而他不仅在上述这几支乐队及Crime & The City Solution这些T.B.P.家族乐队中担任过重要角色,也一直与和Anita Lane,PJ Harvey,Serge Gain *** ourg等著名乐手有着紧密合作关系。不要以为Mick只是 在配角的位置上工作,在Nick Cave & The Bad Seeds的专辑<My Trial>制作过程中,由于Barry Adamson的中途离去和鼓手Thomas Mydler折断了手臂,他基本上负责了全部的编曲和乐器演奏,包括了吉它、鼓、节奏吉它、钢琴、口琴、贝司、木琴和钟琴,而<My Trial>也被许多人认为是The Bad Seeds最出色的一张专辑。之后Mick又为数部欧洲电影及电视剧负责配乐,并结集发表了两张 个人专辑,继续将T.B.P.的暴力美学倾向往纵深发展。而之后他与其它艺人的不断合作中,我们不难看出Mick在音乐上超常的弹性,及至最近他与法国前辈Serge Gain *** ourg合作的<Man>中,在阴郁灰暗的哥特核心之外的,竟是美妙得近似perfect pop的音乐编排。现在的Mick,则更有意向Techno界进军。 还有不可不提的Barry Adams on,低调的视觉-声响艺术者。自1988年他与Nick Cave & The Bad Seeds分道扬镳之后,自1989年他的笫一张单曲"The Man With The Golden Arm"开始,Barry的音乐创作便一直渗透著一股浓黑的折衷主义实验味道。1989年他的首张专辑,以虚构的电影画面为基础,而专辑的副标题正是"Music To A Film That Never Was",通过丰富的想像力和对各种音乐素材非凡的融合力,Barry撰写着他心目中的电影配乐。在1991年的电 影制作中,给了他一次为真实存在的电影创作配乐的机会∶由侦探 紧张类型影片配乐,以至电子气氛、公路电影音乐、巴西爵士乐一应俱全。在真实的影像天地中驰骋过后,Barry再回到自已的电影世界中。这一次,他甚至 全力去营造一个暴力电影的音乐世界,带着暴力虐杀凄美的,于1992年诞生。在这张专辑中,着重配乐色彩的取向,富戏剧性的重复,人声广播对白的插入,Barry试验著不同音乐风格混进黑色元素的可能性,早在当时便发展完成一种通合于今天因由暴力美学引发的音乐气候,他当时的合作伙伴 ,则是著名美国地下乐队Dinosaur Jr.的主唱J Mascis。而1993年的六曲EP 专集内同样存在着Barry的音乐先觉,除一贯本色的HRockMusic 怀旧色彩与舞拍融合的侦探片音乐程式之外,在重唱Serge Gain *** ourg的一曲 "Je Taime┅Moi Non Puls"中Barry更用上当时仍十分"另类"的Trip Hop架构。至于Barry的新作,1996年的,从标题上即可看出 取材自古希腊神话的著名悲剧人物-- *** 的俄狄浦斯(Oedipus)。正反双方,专辑题目已有相互矛盾的意识,邪道与卫道,压抑与释放,从社会结构到个体自我。不甘寂寞的Barry这次邀来大批乐人与他一同建构这个沉郁的声色世界,除老朋友Nick Cave和同道中人前The Associates的主唱Billy McKenzie之外 ,还有Trip Hop界三巨头之一的Massive Attack三人,更有Pulp主音歌手Jarvis Cocker,甚至还翻玩了一首Miles Davis的经典作"Miles"。这是Barry最迷离的一部充满黑色调子的空中电影。 提起哥特文化形象,自然还有Batcave,当时这所夜店中,聚集的是一群极端标奇立异的黑暗分子,曾经是八十年代后朋克/哥特文化的焦点所在。上文所提及的经典哥特"形象乐团" Specimen,正是出身自Batcave夜店;而另一支发迹于Batcave的乐团Alien Sex Fiend,如病态版Alice Cooper的丧尸造型,音乐风格则被形容为"电子Bauhaus",在把死亡装扮推至最极端之余,更能在音乐 上突破常规,创造出一种即兴而癫狂的电子低调音乐,开De/Vision、Rain On Bamboo、Wolfshbeim一派EBM音乐之先河。而Batcave也成为黑暗舞池文化的发源地。 像一季暗晦的寒冬气候,我们被哥特文化侵占,在非人化的后工业现代社会里面,追逐著一种活着死亡的体验。同样存在着Barry的音乐先觉,除一贯本色的在那个悲观的八十年代里,Gothic这种栖身于主流文化的阴影里的次文化,其 影响力早已越过音乐的界限,成为一种生活方式,一种生活的态度,一个哥特信徒所追求的黑色国度。来到这个模糊的九十年代,今天的哥特摇滚已被解构得支离破碎、残缺不全,The Sisters Of Mercy,The Mission这些昔日的哥特守护神也早已离弃了他们的信徒。但是在今日的阴暗乐派(Dark-Wave)运动 中,在死亡民谣(Death Folk)、后工业噪音(Post-Industrial)、阴暗氛围音乐(Dark Ambient)以至新古典(Neo-Classical)这些形式主义的风格外壳之下 ,我们仍欣然发现Gothic依然是这些地下文化中最具生命力和影响力的遗传基因。 尼采在他的第一部著作《悲剧的诞生》中,用日神阿波罗和酒神狄奥尼索斯的象征来说明艺术的起源、本质和功用乃至人生的意义。日神精神沉湎于外观的幻觉,反对追究本体,酒神精神却要破除外在直观的幻觉,与本体沟通融合。前者用美的面纱遮盖人生的悲剧面目,后者揭开面纱,直视人生悲剧。前者教人不放弃人生的欢乐,后者教人不回避人生的痛苦。前者执著人生,后者超脱人生。前者迷恋瞬时,后者向往永恒。在艺术中,建筑是完全的日神艺术,而音乐则是纯粹的酒神艺术。日神精神与酒神精神的这两种决裂对立的精神本能 在西方人类个体的心理超我层面中的同时存在状态,是西方民族与东方民族在社会心理结构上的最根本差异,也是那阴郁的哥特基因能一直在西方社会心理 最底层潜伏的原因。只憧得"中庸"和"天人合一"的东方人,也许永远也体会不到酒神状态中那植根于人的至深本能的一种具有形而上深度的悲剧性情绪。肯定生命,连同它必然包含的痛苦和毁灭,与痛苦相嬉戏,从人生的悲剧性中获得审美 *** ,这就是尼采由悲剧艺术引伸出来的悲剧世界观。 "那时,所罗门说,耶和华曾说,他必住在幽暗之处。我已建造殿宇,作你的居所,你永远的住处。"

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cave的同义词辨析

2023-06-19 11:45:411

山洞英文怎么读

cave山洞
2023-06-19 11:45:551

cave造句?

1、Suddenly a rabbit sprang out of its cave.突然一只野兔从洞里窜了出来。2、 His voice reverberated from the walls of the cave.他的声音从洞穴的壁上反射回来。3、A mouse started out as I went into the cave, which startled me.我刚要走进山洞,一只老鼠突然窜了出来,把我吓了一跳。4、He hollowed out a cave in the snowfield for night.他在雪原上挖了个洞以过夜。
2023-06-19 11:46:034

CAVE和MD5算法的区别

CAVE和MD5算法的区别 1、标准的CDMA 1X使用cave鉴权,EVDO使用md5鉴权。 2、旧的联通133、153卡只支持cave鉴权,不支持md5鉴权;189卡支持cave和md5鉴权。 3、中国电信CDMA为了使老用户不换卡不换号直接上EVDO,所以中国的EVDO同时支持cave和md5鉴权。 4、水货手机连接1x支持cave鉴权,因此插133卡可以直接上1x网络;但水货手机连接EVDO只支持md5鉴权,使用cave鉴权的133卡不能直接连接EVDO。 5、电信定制的机卡分离的EVDO手机支持cave鉴权上EVDO网,因此可以直接插卡上EVDO。 6、水货手机不能上EVDO的解决的办法: 取得akey,an/aaa直接输入水货手机,使用md5鉴权上evdo。 或者换支持md5的189数据卡。 或者给水货手机换刷支持evdo cave鉴权的radio和pri。 简单的说CAVE鉴权就是CDMA 1X业务或是语音业务的鉴权方式,这种方式是通过存放在HLR/AC中的AKEY进行鉴权;MD5鉴权是EVDO的鉴权方式, 这种方式是通过AN-AAA上的NAI和密码进行鉴权。 关闭MD5鉴权不代表关闭EVDO,由于中国CDMA机卡分离的特殊性,行货的EVDO终端也兼容CAVE算法的鉴权,就是说即使UIM卡不支持MD5鉴权,也可以通过CAVE上EVDO,AN-AAA支持CAVE算法的终端接入EVDO,这时AN-AAA不再进行用户鉴权,而是转发鉴权申请给HLR/AC
2023-06-19 11:46:231

cave和last读音相同吗?

不同cave发/ei/的音last发梅花音
2023-06-19 11:46:311

AE怎样去实现cave(沉浸式虚拟现实)投影 制作?

要在 After Effects 中实现沉浸式虚拟现实(CAVE)投影制作,需要以下步骤:1.创建一个新的合成。在 After Effects 中,选择“文件”>“新建合成”,然后设置您想要的合成大小和时长。2.导入您的场景。使用“媒体浏览器”或“导入”选项将您的场景视频导入到 After Effects 中。将视频拖放到时间轴中,以便您可以对其进行编辑和排版。3.分离视频层。使用“分离图层”选项将您的视频分离成多个层。这将使您能够对每个层进行单独的编辑和控制。您可以使用掩码、剪辑和效果来修改每个层。4.创建多个视角。为了在CAVE投影中实现立体效果,您需要创建多个视角。使用“合成”>“新建合成”选项创建多个新合成,然后将每个合成调整为一个视角。每个视角都应该对应一个CAVE投影屏幕。5.将场景层放置在每个视角中。将您的场景视频层拖放到每个新视角的时间轴中,并在每个视角中调整它的位置、旋转和缩放。这将使场景在每个CAVE投影屏幕上呈现不同的视角。6.渲染和输出。完成后,使用“合成”>“添加到渲染队列”选项将您的每个视角合成添加到渲染队列中,然后设置您想要的输出设置,例如视频格式、分辨率和帧速率。最后,单击“渲染”按钮将您的CAVE投影渲染并输出为多个视频文件。需要注意的是,CAVE投影制作需要使用多个投影屏幕和相应的硬件设备来呈现立体效果。因此,在实际使用时,您需要将多个视角视频播放到多个投影屏幕上,并通过计算机软件进行同步控制以呈现虚拟现实体验。希望这些步骤能帮助您在 After Effects 中实现沉浸式虚拟现实(CAVE)投影制作!
2023-06-19 11:46:381

work、play、cave哪个不同类

cave与其他两个不同类,cave是“洞穴”的意思,play(玩)和work(工作),所以cave与其他两个不同类。
2023-06-19 11:47:001

CAVE投影系统的应用领域:

适合于教学和科研典型系统应用领域:◆ 虚拟样机、虚拟制造、虚拟设计、虚拟装配◆ 模拟驾驶、训练、演示、教学、培训等◆ 虚拟生物医学工程(虚拟手术/医学分析;基因/遗传/分子结构研究)◆ 地质、矿产、石油◆ 航空航天、科学可视化◆ 军事模拟、指挥、虚拟战场、电子对抗◆ 地形地貌、地理信息系统(GIS)◆ 建筑视景与城市规划◆ 地震及消防演练仿真
2023-06-19 11:47:241

Muse的歌词及其翻译

Leave me alone it"s nothing serious没什么大不了,别再将我打扰I抣l do it myselfIt"s got nothing to do with youAnd there"s nothing that you could do和你没什么关系,我也知道你无能无力,我能从我这里站起You can see it and you can almost hear it too你能看得见的同时似乎也听得见You can almost taste it你尝得到It"s nothing to do with youAnd it"s still nothing that you can do和你没什么关系,我知道你无能无力So come in my caveAnd I抣l burn your heart awayCome in my caveI抣l burn your heart away所以干脆来到我这简陋洞穴里,将你的思想飘到云端去Please close your earsAnd try to look away轻轻闭上你的耳朵,看向别的地方So you never hear a single word I sayAnd don抰 ever come my way你听不到我对你的细语,就别再来妨碍我的生活Leave me aloneIt"s nothing seriousI抣l do it myselfIt"s got nothing to do with youAnd there"s still nothing that you could do没什么大不了,别再将我打扰和你没什么关系,我也知道你无能无力,我能从我这里站起So come in my caveAnd I抣l burn your heart awayCome in my caveAnd arrest me for my mistakes 所以干脆来到我这简陋洞穴里,将你的思想飘到云端去所以干脆来到我这简陋洞穴里,就算是来惩罚我的罪
2023-06-19 11:47:381

根据以下信息写一篇短文向你校的外教(Mr.cave)介绍中国的大运河 1:The longest in the world;

the longest distance in the world is not that between life and deathbut when i stand in front of you,yet you don"t know that i love you   the longest distance in the world is not that between life and deathbut when i stand in front of you,yet you don"t know that i love you the furthest distance in the world is not when i stand in font of you, yet you can"t see my lovebut when undoubtedly knowing the love from both yet cannot be togehter the furthest distance in the world is not being apart while being in lovebut when plainly can not resist the yearning, yet pretending you have never been in my heart the furthest distance in the world is not pretending that you have never been in love but using one"s indifferent heart to dig an uncrossable river for the one who loves you The farthest distance in the world Is not we cannot be together when we love each otherBut we pretend caring nothing even we know love is unconquerable The farthest distance in the world Is not the distance between two treesBut the branches cannot depend on each other in wind even they grow from the same root The farthest distance in the world Is not the braches cannot depend on each otherBut two stars cannot meet even they watch each other The farthest distance in the world Is not the track between two starsBut nowhere to search in a tick after two tracks join The farthest distance in the world Is not nowhere to search in a tickBut doomed not to be together before they meet The farthest distance in the world Is the distance between fish and birdOne is in the sky, another is in the sea。
2023-06-19 11:47:452

cake和cave的发音相同么

不同kei ke。 和 kei wu。
2023-06-19 11:48:013

cave是什么意思 cave home是什么意思

1、作感叹词时意为“(旧,校园俚语)当心”; 2、作名词时意为“山洞,洞穴;窑洞.cave可指天然的山洞、崖洞或动物的地下洞穴,也指人工开凿的窑洞或地窖。 3、作动词时意为“塌落;屈服;洞穴探险;挖洞穴”。cave作为名词的意思是“洞穴”,转化为动词时指“挖洞”,现代英语中主要作“(使)坍塌”解,用于比喻可指抵抗压力直至筋疲力尽,突然瓦解。 4、cave偶尔可用作及物动词,作“当心”解,接名词或代词作宾语。cave作“坍塌;屈服”解时,主要用作不及物动词,多与副词in连用。
2023-06-19 11:49:481

谁知道日本女歌手cave的详细资料?

不知道,你说的这个人我根本就没听说过
2023-06-19 11:50:452

MUSE的《Cave》 歌词

歌曲名:Cave歌手:MUSE专辑:CaveLeave me alone it"s nothing seriousI"ll do it myselfIt"s got nothing to do with youAnd there"s nothing that you could doYou can see it and you can almost hear it tooYou can almost taste itIt"s nothing to do with youAnd it"s still nothing that you can doSo come in my caveAnd I"ll burn your heart awayCome in my caveI"ll burn your heart awayPlease close your earsAnd try to look awaySo you never hear a single word I sayAnd don"t ever come my wayLeave me alone it"s nothing seriousI"ll do it myselfIt"s got nothing to do with youAnd there"s nothing that you could doSo come in my caveAnd I"ll burn your heart awayCome in my caveAnd arrest me for my mistakeshttp://music.baidu.com/song/8090145
2023-06-19 11:50:531

library和shop还有cave属于哪一类单词?

library 图书馆 shop 商店 cave 洞穴属于地点类
2023-06-19 11:51:013

巴拉望Cudugnon Cave详细地址

Cudugnon Cave的详细地址是Bacuit Bay, El Nido, Philippines,如果不知道怎么去,可以通过地图软件进行搜索,了解景点的位置和交通信息。去一次不容易,除了Cudugnon Cave外还可以去附近的景点酒店参观游玩。如:景点Canopy Walk与Cudugnon Cave距离2.04km安塔鲁拉岛与Cudugnon Cave距离2.34km马丁洛岛与Cudugnon Cave距离2.34km酒店马库莱旅馆及别墅与Cudugnon Cave距离1.02km爱妮岛花园度假酒店与Cudugnon Cave距离1.25km茵戈旅游宾馆与Cudugnon Cave距离1.37km餐厅Trattoria Altrove与Cudugnon Cave距离1.59kmBig Bad Thai与Cudugnon Cave距离1.62kmHabibi Restaurant & Shisha Cafe与Cudugnon Cave距离1.63km。
2023-06-19 11:51:281

cavity,Tunnel,cavern,这3个词有何区别

cave是不可数名词cavern是挖空出来的洞穴,是指人工开采 cave是指自然形成的,坍陷出来的或是大自然形成的
2023-06-19 11:51:361

卡牌之声龙之岛VexingCave隐藏BOSS打法攻略

卡牌之声龙之岛Dragon"s lingering是Vexing Cave的一个隐藏BOSS,隐藏BOSS如何击杀?下面给大家分享一个卡牌之声龙之岛Vexing Cave隐藏BOSS打法攻略一周目最终boss前save一下,打完回到标题画面再加载这个存档,返回大地图就会直接解锁vexing cave了。二周目开启岛屿北部地图时会自动在地图上标出vexing cave,进去打败隐藏boss稍微有一点难度,建议全员带火属性减伤戒指,不然boss一击就是全体25左右伤害队员建议肌肉男+法师妹+自己喜欢的单体输出角色(我用的弓手妹4倍伤害技能),法师妹全程用+2魔法值的技能保证续航,肌肉男用全体+20血技能奶,剩下一个角色用单体高伤害技能输出。求稳为主,尽量保证全员满血,boss残血时会放一次全体35-40左右伤害的大技能,能吃下来奶上去就稳了
2023-06-19 11:51:431

by the cave 什么意思

by the cave 通过洞穴的意思
2023-06-19 11:51:592

live,island,cave,clock哪一个不同类?

live,island,cave,clock生活,岛屿,洞穴,时钟live不熟同类,其他都是名词
2023-06-19 11:52:172

这里为何不是we are going to back the cave?

这里是英语的 结构。就如问题中 “ 这里为何不是we are going to back the cave?” 的中文部分;不会写作 “ 这里不为何是 we are going to back the cave?”
2023-06-19 11:52:264

a search party went into the cave hoping to find buried treasure语法请教。

hoping这里是伴随状语,a search party went into the cave ,同时是希望发现埋藏的的宝藏。比如I stand there looking away.我站在那儿看向别方。同一时间发生两个动作,一个是伴随状语。buried是过去分词,被已经埋葬的treasure,过去分词也可以是形容词。可以关注公众号吗:街道上的人们。
2023-06-19 11:52:343

《死亡微笑 1+2》合集发售纪念访谈:更有原版街机风味的移植作品

CITY CONNECTION 公司于 2021 年 12 月 16 日在 Switch、PS4、Xbox One 平台推出了《死亡微笑 1+2》合集。本作系 CAVE 公司发行的横向卷轴射击 游戏 「死亡微笑」系列的移植版,收录作品包括《死亡微笑》、《死亡微笑:超级黑标版》、《死亡微笑IIX:魔界的圣诞快乐》(以下简称《死亡微笑 IIX》)三款作品。本作于发售当日同步推出了与 CAVE 旗下手游《哥特式魔法少女:缔结契约》(以下简称《魔法少女》)联动的 DLC,玩家不仅可使用《魔法少女》中的角色,而且还能体验两作联动剧情等丰富要素。 为庆祝《死亡微笑 1+2》合集的发售,本次《Fami 通》编辑部对 CITY CONNECTION 的开发人员进行了专访。专访内容围绕联动 DLC 的开发展开,还由此聊到了本作开发的经过和作品的魅力。 正因为有了 Steam 版,新移植版才更要进行打磨 —— 首先请介绍一下本作开发的经过吧。 吉川: 早在松本还是 CAVE 的员工时,我就和他同为一支乐队的成员,而且还是会一起去 游戏 中心的同伴,因此交流颇为频繁。大概两年半前,我决定要复活《死亡微笑》,于是就连同 DLC 的企划一起交给了当时在 CAVE 版权部工作的松本。这是我与身为沟通窗口的松本第一次正式商讨移植工作。 —— CAVE 旗下的作品众多,为什么会选择《死亡微笑》移植呢? 吉川: 因为我们认为横向卷轴射击 游戏 更适合本世代的主机。基于这一判断,我们轻松地找到了「CAVE 旗下最受欢迎的横向卷轴射击 游戏 是什么?」的答案,也就是《死亡微笑》。 —— 怎么会在企划阶段就想到推出联动 DLC 的呢? 吉川: 我们决定如果要进行联动的话就选择 CAVE 旗下作品。正如您所知道的那样,《魔法少女》是从《死亡微笑》的世界观中衍生出来的作品,那么让它回归《死亡微笑》也是水到渠成的事情。CAVE 点头后表示「只要好好做就行」。 —— 开发是以什么样的形式进行的呢? 吉川: 本次开发由 Chantake 和渡边主导推进,二人分别担任策划和总体统筹。 —— 您刚才提到提交的企划中包含了 DLC 的内容,也就是说您在企划之初就已经想好了《魔法少女》DLC 的开发成员了吧? 吉川: 是的。本集团旗下子公司福岛 Zerop(原 SPS 团队)拥有丰富的射击 游戏 移植经验,所以我觉得可以把移植部分的工作交给他们完成。至于新增要素部分,则必须借助 Chantake 的力量,因此与《魔法少女》的联动 DLC 完全可以说是专门为他打造的企划。 —— 真令人意外!具体是哪部分内容体现了这一点呢? 吉川: Chantake 本身就是顶尖的射击 游戏 玩家,我们正是看中了他的这一实力才让他在 2018 年加入 CITY CONNECTION 的。而在这 3 年中,他逐渐积累了许多专业知识,不仅拥有射击 游戏 的实力,而且还熟悉 游戏 制作流程,因此我断定他肯定可以从玩家的角度出发,根据需求制作出理想的 DLC。 —— 渡边先生和 Chantake 先生在第一次听到要移植本作时的心情如何? 渡边: 刚听到时非常意外。作为一名玩家,我很喜欢原作,因此听说要移植原作时,我既感到惊喜,同时也倍感压力(笑)。 Chantake: 自从《死亡微笑》移植到了 Steam 平台上后,玩家就可以轻松体验到原作的乐趣。而如果移植到家用主机平台的成品在细节等方面没有得到全面提升,就会显得毫无意义,因此我感觉此次移植的要求很高。 吉川: 本次移植新增了 Steam 版中未收录《死亡微笑IIX》和全新 DLC,从这一角度来说两者有着明显的区别,但我们还是要求 Chantake 让本作在功能上不输或者说更优于 Steam 版。 —— Steam 版是 CAVE 自己发行的作品,也就是说 Chantake 先生被赋予了制作超越官方移植作品的艰巨任务。具体对哪些部分进行了重新打磨呢? Chantake: 重点是要进一步重现街机版。在听取了《死亡微笑》重度玩家的反馈意见后,我们决定将本次移植方针确定为「还原此前移植版和街机版的不同之处」和「满足玩家需求」。 —— 能具体介绍一下根据玩家建议进行打磨的部分吗? Chantake: 都是些很繁琐的细节。以《死亡微笑》为例,原来的家用主机版在过关后会重置天使少女的位置,而街机版则是从天使少女打败头目的位置开始下一关。本次将家用机版修改为了和街机版一样的设定。 另外在街机版中,特定角色的横扫攻击方式在过关时仍保持原来的发射角度,而此前的家用机版则会重置发射角度,因而影响到玩家的得分,于是我们对这一点也进行了修正。这些细节的修改虽然很难感觉到差异,不过街机版的攻略套路也因此得以复活。 —— 确实很细节……吉川先生一开始就确信 Chantake 先生能注意到这些细微差异吗? 吉川: 是的。我觉得可以每隔几年就给 Chantake 丢一次这种兼具专业性和挑战性的工作。估计他也会抱着万分期待,心中暗喜「终于来了啊!」(笑)。 Chantake: 我自然是想着「要全力以赴」,但是最初还是有点不知所措…… 吉川: 直到几年前 Chantake 都还是 CAVE 射击 游戏 的玩家,而且也很喜欢 CAVE 的作品,你忽然要他制作一款超越原公司的作品,他肯定会感到烦恼。 —— Chantake 先生玩了多久《死亡微笑》呢? Chantake: 老实说我并没有在《死亡微笑》上花太多时间,最多就是尝试挑战过一币通关的程度。借着这次移植工作的机会才开始认真审视本作,在获取 Steam 版成就和刷分挑战的过程中逐渐加深了对本作理解。 —— 看来是一边移植一边加深理解,那您觉得本次的任务完成得如何呢? Chantake: 容我想想……我觉得我们成功跨过了开发之初希望超越的界限。 —— 也就是说,吉川先生布置的「超越 Steam 移植版」任务圆满完成。接下来我想向渡边先生请教几个问题,请问渡边先生在本次开发的担任的职责是? 吉川: 在本次开发中,Chantake 负责 游戏 调整、ROM 确认、 游戏 程序相关的部分,渡边则负责调整 游戏 玩法以外的部分,如 游戏 声音部分、图形素材以及对其他部门下达指示等。 —— 那么本次渡边先生做了许多与 DLC 相关的工作? 渡边: 是的。我准备好此次需要新增的 DLC 数据后,又委托其他团队成员导入到 游戏 中。 —— 作为导演,您是如何确定开发方针的呢? 渡边: 我认为仅支持《魔法少女》中的角色作为自机(玩家可操纵角色)使用的 DLC 略微显得有点吸引力不足。两作既然有着相同的世界观,那么就该设置一些适合联动的要素来和普通的「跨界联动」区别开来。我们和 CAVE 讨论之后决定了具体的联动要素。 —— 主导开发的 Chantake 先生和渡边先生认为《死亡微笑》的魅力之处在哪里? Chantake: 本作取得高分的技巧并不在于连击数,因此可以抓住高手的攻略要点进行参考,我认为自由组合各大高手的攻略方法非常有趣。 渡边: 本作是 CAVE 旗下比较容易上手的射击 游戏 ,我当时也沉迷其中。我觉得本作的魅力之处在于它的难度照顾到了各种水平的玩家,每个人都可以根据自身水平选择挑战刷新高分的困难玩法还是轻度游玩。画面和设定也经过了精心打磨,可谓是充满魅力的作品。 《死亡微笑》中对角色的塑造花尽了心思 —— DLC 允许玩家使用《魔法少女》中五位个性十足的少女,但是她们的角色特征很难用射击的方式表现出来吧? Chantake: 确实很困难,再加上还要同时考虑五个人的特点,简直难上加难。 吉川: 而且这是其他公司创造的角色,制作时必须找到平衡点,真是一件非常艰难的工作。 松本: 本次联动的《魔法少女》是一款纵向卷轴射击 游戏 ,五位少女也都各自拥有代表性的射击方式,不过《魔法少女》运营方那边要求我们避免直接套用现有素材。 —— 哎! Chantake: 因此我们不得不另起炉灶。 —— 也就是说,你们要重新为五位少女构思全新的射击方式,射击方式的创意是如何想出来的呢? Chantake: 起初我们从 游戏 玩法方面发散思维,大致上是先构思如何为角色现有操作方式带来全新的操作感,然后将这一想法具体落到实处。 用「普露梅莉亚」(Plumeria)来说明就很容易理解了,她的使魔在玩家长按射击时会停留在原地,而这是《死亡微笑》中未曾有过的操作方式。考虑到这一点,我们在破译《死亡微笑》源代码的基础上进行了制作。 —— 看来很难将角色特征体现出来呢。 Chantake: 我个人觉得我们成功地表现出了各个角色的整体形象。比如说卡特蕾娅(Cattleya)的射击方式,我们从她的鞭子上开始发挥想象,最终设计出了时缓时急的横扫式射击方式……其他角色也是这样从粗略的想法中逐渐完善起来的。 松本: 确实,再比如说菈楠(Ranun),虽然优秀的攻击输出使她适合新手使用,但也需要玩家精巧地操作才能取得高分。我从她痛快的火焰魔力以及她对真少年(《魔法少女》的主人公)细腻的感情中感受到了菈楠的个性。可以肯定地说,本作准确地把握了角色特征。 —— Chantake 先生认为在开发过程中哪个部分最难呢? Chantake: 我们一直到最后都在进行平衡调整。比如某些攻击对某些特定头目不痛不痒,反过来也可能瞬杀某些特定头目。不过话说回来,由于付费 DLC 是本作关键的追加要素之一,因此我们不仅新增了全新玩法,而且基本上对所有角色的强度进行了调整。 —— 就是说买了不亏。顺便一问,Chantake 先生最喜欢的角色是? Chantake: 应该是菈楠吧。《死亡微笑》中有一种名为「再积蓄」(Recharge)的技巧,菈楠可以在以前绝对做不到的地方完成再积蓄,刷分模式也与其他角色不同,操作起来很有意思。 就我个人而言,我好不容易才用温蒂亚(Windia)在《死亡微笑》中打出了 3 亿分,但我感觉如果用 DLC 角色的话,或许稍微努力一下就能打到 3 亿分……不同的操作方式不仅可以带来刺激的通关体验,而且也能造就不同的刷分模式,非常有趣。 ※通过强化结束时获取道具来快速积累道具槽的技巧。 —— 那么渡边先生在开发过程中遇到的困难是? 渡边: 由于我还要负责剧情、角色对话等和 游戏 设定相关的部分,因此请 CAVE 公司监修了好几次。本作还有双人模式,构思角色之间的对话也让我很是头疼。《魔法少女》中的角色是 CAVE 公司 IP 的一部分,而我又不是主创人员,角色说话方式或角色设定哪怕稍有偏离都会让玩家感到不对劲。因此我在创作时非常注重「消除不和谐感」以及「如何让角色自然地融合进作品」。 —— 渡边先生您此次也负责了角色外形方面,您是如何让《魔法少女》中的角色融入本作的呢? 渡边: 和《死亡微笑》原作一样,本次也采用了「预渲染」手法,也就是将原来的 3D 模型做成动画图形后实装进 游戏 中的方法。就视觉质感来说,我觉得外观非常符合《死亡微笑》的世界。 如果把《魔法少女》角色插图原封不动地实装进 游戏 中的话,角色的等身比例就会失衡,因此我们对此进行了调整。不过调整起来并不简单,单纯放大插图地等身比例会破坏《魔法少女》的原有形象,而尽可能保持插图比例又会与《死亡微笑》中的角色的比例产生明显差异,最终我们做出了折中调整。 松本: 结局中还有《死亡微笑》从原有过场过渡到新增过场的部分。起初我还在疑惑如何才能将两者结合起来,不过最终成品的融合效果令我惊喜。希望玩家都来欣赏一下这个结局。 —— 我在游玩时也对角色的完成度感到震惊,CAVE 那边反响如何呢? Chantake: 第一次向他们展示时,视觉部分似乎给他们带来很大的冲击。 松本: CAVE 的池田先生(池田恒基先生,《魔法少女》制作总指挥)看到最初的计分画面时一脸震惊的样子给我留下了深刻的印象。在 DLC 的计分画面中,原本画着《死亡微笑》温蒂亚和卡斯柏(Casper)的区域出现了《魔法少女》中的五少女,使画面充满了新鲜感。 当然,《死亡微笑 IIX》的移植也很完美。Chantake 先生表示「这是目前最容易玩到的《死亡微笑IIX》,敬请尝试」 —— 话说,《死亡微笑 1+2》有推出更新补丁之类的计划吗? Chantake: 尽管没有计划推出新增玩法,不过我们会继续进行平衡调整,根据玩家意见推出帮助刷分的便利功能。这些大概会在 2022 年年初实现。 —— 最后请再和玩家们说几句吧。 松本: 我们对本作充满信心,欢迎大家购买游玩。 渡边: 只花一份 游戏 的钱,就能尽情体验《死亡微笑》舞台 —— Gilverado 魔法大陆的世界。很抱歉让大家久等了,现在请尽情享受本作的乐趣吧! Chantake: 即便是对于街机版和过去移植版老玩家而言,本作依然值得一玩。希望大家能尝试一下本作。 吉川: 本作还收录了圣诞主题的《死亡微笑 IIX》,希望这份来自 CITY CONNECTION 的圣诞礼物可以到达更多玩家的手里。虽说是礼物,但还是需要大家花钱购买的……(笑)。无论如何,请尽情游玩本作吧!
2023-06-19 11:52:411

The machine was used in a cave near the seashore where -it is said - pirates used to hide gold.

修饰的是cave,海盗是把黄金藏在洞穴里的。句子翻译过来就是:在海岸边的一个洞穴里,海盗用这机器藏匿黄金。
2023-06-19 11:52:514

窑洞的拼音

拼音:yáo dòng(yao拼音开头的词语 dong拼音开头的词语)注音: 一ㄠˊ ㄉㄨㄥˋ词性:名词结构:窑(上下结构) 洞(左右结构)词语解释:(1) 我国黄土高原地区就土山的山崖挖的洞,供人居住。英:cave residence;cave-dwelling;loess cave.窑洞造句:1、过去我们在窑洞里上课,如今搬进了崭新的教学楼。2、这些工作人员每天长时间工作,吃的是粗茶淡饭,住的是冰冷的窑洞,点的是黯淡的油灯。3、就是走到天涯海角,我也忘不了家乡吃的小米饭,唱的信天游,住的土窑洞。4、砖窑洞,是华西村过去的烧窑制砖处,窑中置圆形会议室。
2023-06-19 11:52:581

谁能告诉我CAVE制作的射击游戏在PS2上出了几款啊?

随机中弹的设定没有1945爽,但画面赞!!
2023-06-19 11:53:131

托福TPO阅读真题之Cave Art in Europe

  下面是一篇托福TPO阅读真题,这篇托福阅读真题的主要内容是关于欧洲的岩洞艺术的相关信息。欧洲的岩洞艺术已经有几万年的历史了,这些岩洞艺术反映出了当初人们的什么文化,这些艺术有什么作用呢?下面是详细内容。   The earliest discovered traces of art are beads and carvings, and then paintings, from sites dating back to the Upper Paleolithic period. We might expect that early artistic efforts would be crude, but the cave paintings of Spain and southern France show a marked degree of skill. So do the naturalistic paintings on slabs of stone excavated in southern Africa. Some of those slabs appear to have been painted as much as 28,000 years ago, which suggests that painting in Africa is as old as painting in Europe. But painting may be even older than that. The early Australians may have painted on the walls of rock shelters and cliff faces at least 30,000 years ago, and maybe as much as 60,000 years ago.   The researchers Peter Ucko and Andree Rosenfeld identified three principal locations of paintings in the caves of western Europe: (1) in obviously inhabited rock shelters and cave entrances; (2) in galleries immediately off the inhabited areas of caves; and (3) in the inner reaches of caves, whose difficulty of access has been interpreted by some as a sign that magical-religious activities were performed there.   The subjects of the paintings are mostly animals. The paintings rest on bare walls, with no backdrops or environmental trappings. Perhaps, like many contemporary peoples, Upper Paleolithic men and women believed that the drawing of a human image could cause death or injury, and if that were indeed their belief, it might explain why human figures are rarely depicted in cave art. Another explanation for the focus on animals might be that these people sought to improve their luck at hunting. This theory is suggested by evidence of chips in the painted figures, perhaps made by spears thrown at the drawings. But if improving their hunting luck was the chief motivation for the paintings, it is difficult to explain why only a few show signs of having been speared. Perhaps the paintings were inspired by the need to increase the supply of animals. Cave art seems to have reached a peak toward the end of the Upper Paleolithic period, when the herds of game were decreasing.   The particular symbolic significance of the cave paintings in southwestern France is more explicitly revealed, perhaps, by the results of a study conducted by researchers Patricia Rice and Ann Paterson. The data they present suggest that the animals portrayed in the cave paintings were mostly the ones that the painters preferred for meat and for materials such as hides. For example, wild cattle (bovines) and horses are portrayed more often than we would expect by chance, probably because they were larger and heavier (meatier) than other animals in the environment. In addition, the paintings mostly portray animals that the painters may have feared the most because of their size, speed, natural weapons such as tusks and horns, and the unpredictability of their behavior. That is, mammoths, bovines, and horses are portrayed more often than deer and reindeer. Thus, the paintings are consistent with the idea that the art is related to the importance of hunting in the economy of Upper Paleolithic people. Consistent with this idea, according to the investigators, is the fact that the art of the cultural period that followed the Upper Paleolithic also seems to reflect how people got their food. But in that period, when getting food no longer depended on hunting large game animals (because they were becoming extinct), the art ceased to focus on portrayals of animals.   Upper Paleolithic art was not confined to cave paintings. Many shafts of spears and similar objects were decorated with figures of animals. The anthropologist Alexander Marshack has an interesting interpretation of some of the engravings made during the Upper Paleolithic. He believes that as far back as 30.000 B.C., hunters may have used a system of notation, engraved on bone and stone, to mark phases of the Moon. If this is true, it would mean that Upper Paleolithic people were capable of complex thought and were consciously aware of their environment. In addition to other artworks, figurines representing the human female in exaggerated form have also been found at Upper Paleolithic sites. It has been suggested that these figurines were an ideal type or an expression of a desire for fertility.   Paragraph 1: The earliest discovered traces of art are beads and carvings, and then paintings, from sites dating back to the Upper Paleolithic period. We might expect that early artistic efforts would be crude, but the cave paintings of Spain and southern France show a marked degree of skill. So do the naturalistic paintings on slabs of stone excavated in southern Africa. Some of those slabs appear to have been painted as much as 28,000 years ago, which suggests that painting in Africa is as old as painting in Europe. But painting may be even older than that. The early Australians may have painted on the walls of rock shelters and cliff faces at least 30,000 years ago, and maybe as much as 60,000 years ago.   1.The word “marked” in the passage is closest in meaning to   ○Considerable  ○Surprising  ○Limited  ○Adequate   2.Paragraph 1 supports which of the following statements about painting in Europe?   ○It is much older than painting in Australia.   ○It is as much as 28,000 years old.   ○It is not as old as painting in southern Africa.   ○It is much more than 30,000 years old.   Paragraph 2:The researchers Peter Ucko and Andree Rosenfeld identified three principal locations of paintings in the caves of western Europe: (1) in obviously inhabited rock shelters and cave entrances; (2) in galleries immediately off the inhabited areas of caves; and (3) in the inner reaches of caves, whose difficulty of access has been interpreted by some as a sign that magical-religious activities were performed there.   3.The word “principal” in the passage is closest in meaning to   ○Major  ○Likely  ○Well protected  ○Distinct   4.According to paragraph 2, what makes some researchers think that certain cave paintings were connected with magical-religious activities?   ○The paintings were located where many people could easily see them, allowing groups of people to participate in the magical-religious activities.   ○Upper Paleolithic people shared similar beliefs with contemporary peoples who use paintings of animals in their magical-religious rituals.   ○Evidence of magical-religious activities has been found in galleries immediately off the inhabited areas of caves.   ○The paintings were found in hard-to-reach places away from the inhabited parts of the cave.   Paragraph 3:The subjects of the paintings are mostly animals. The paintings rest on bare walls, with no backdrops or environmental trappings. Perhaps, like many contemporary peoples, Upper Paleolithic men and women believed that the drawing of a human image could cause death of injury, and if that were indeed their belief, it might explain why human figures are rarely depicted in cave art. Another explanation for the focus on animals might be that these people sought to improve their luck at hunting. This theory is suggested by evidence of chips in the painted figures, perhaps made by spears thrown at the drawings. But if improving their hunting luck was the chief motivation for the paintings, it is difficult to explain why only a few show signs of having been speared. Perhaps the paintings were inspired by the need to increase the supply of animals. Cave art seems to have reached a peak toward the end of the Upper Paleolithic period, when the herds of game were decreasing.   5.The word “trappings” in the passage is closest in meaning to   ○Conditions  ○Problems  ○Influences  ○Decorations   6. Which of the sentences below best expresses the essential information in the highlighted sentence in the passage? Incorrect choices change the meaning in important ways or leave out essential information.   ○Upper Paleolithic people, like many contemporary peoples, believed that if they drew a human image in their cave art, it would cause death or injury.   ○Many contemporary people believe that the drawing of a human image can cause death or injury, so they, like Upper Paleolithic people, rarely depicted human figures in their cave art.   ○If Upper Paleolithic people, like many contemporary peoples, believed that the drawing of a human image could cause death or injury, this belief might explain why human figures are rarely depicted in cave art.   ○Although many contemporary peoples believe that the drawing of a human image can cause death or injury, researchers cannot explain why Upper Paleolithic people rarely depicted human figures in their cave art.   7.According to paragraph 3, scholars explained chips in the painted figures of animals by proposing that   ○Upper Paleolithic artists used marks to record the animals they had seen   ○the paintings were inspired by the need to increase the supply of animals for hunting   ○the artists had removed rough spots on the cave walls   ○Upper Paleolithic people used the paintings to increase their luck at hunting   8.Why does the author mention that Upper Paleolithic cave art seemed to have “reached a peak toward the end of the Upper Paleolithic period, when the herds of game were decreasing”?   ○To argue that Upper Paleolithic art creased to include animals when herds of game became scarce   ○To provide support for the idea that the aim of the paintings was to increase the supply of animals for hunting   ○To emphasize the continued improvement in the quality of cave art throughout the Upper Paleolithic period   ○To show the direct connection between the decrease in herds of game and the end of the Upper Paleolithic period   Paragraph 4:The particular symbolic significance of the cave paintings in southwestern France is more explicitly revealed, perhaps, by the results of a study conducted by researchers Patricia Rice and Ann Paterson. The data they present suggest that the animals portrayed in the cave paintings were mostly the ones that the painters preferred for meat and for materials such as hides. For example, wild cattle (bovines) and horses are portrayed more often than we would expect by chance, probably because they were larger and heavier (meatier) than other animals in the environment. In addition, the paintings mostly portray animals that the painters may have feared the most because of their size, speed, natural weapons such as tusks and horns, and the unpredictability of their behavior. That is, mammoths, bovines, and horses are portrayed more often than deer and reindeer. Thus, the paintings are consistent with the idea that the art is related to the importance of hunting in the economy of Upper Paleolithic people. Consistent with this idea, according to the investigators, is the fact that the art of the cultural period that followed the Upper Paleolithic also seems to reflect how people got their food. But in that period, when getting food no longer depended on hunting large game animals (because they were becoming extinct), the art ceased to focus on portrayals of animals.   9.According to paragraph 4, scholars believe that wild cattle, horses, and mammoths are the animals most frequently portrayed in cave paintings for all of the following reasons EXPECT:   ○These animals were difficult to hunt because their unpredictable behavior.   ○People preferred these animals for their meat and for their skins.   ○The painters admired the beauty of these large animals.   ○People feared these animals because of their size and speed.   10.According to paragraph 4, which of the following may best represent the attitude of hunters toward deer and reindeer in the Upper Paleolithic period?   ○Hunters did not fear deer and reindeers as much as they did large game animals such as horses and mammoths.   ○Hunters were not interested in hunting deer and reindeer because of their size and speed.   ○Hunters preferred the meat and hides of deer and reindeer to those of other animals.   ○Hunters avoided deer and reindeer because of their natural weapons, such as horns.   11.According to paragraph 4, what change is evident in the art of the period following the Upper Paleolithic?   ○This new art starts to depict small animals rather than large ones.   ○This new art ceases to reflect the ways in which people obtained their food.   ○This new art no longer consists mostly of representations of animals.   ○This new art begins to show the importance of hunting to the economy.   Paragraph 5:Upper Paleolithic art was not confined to cave paintings. Many shafts of spears and similar objects were decorated with figures of animals. The anthropologist Alexander Marshack has an interesting interpretation of some of the engravings made during the Upper Paleolithic. He believes that as far back as 30.000 B.C., hunters may have used a system of notation, engraved on bone and stone, to mark phases of the Moon. If this is true, it would mean that Upper Paleolithic people were capable of complex thought and were consciously aware of their environment. In addition to other artworks, figurines representing the human female in exaggerated form have also been found at Upper Paleolithic sites. It has been suggested that these figurin
2023-06-19 11:53:401

vr虚拟现实设备有哪些?

VR设备(VR-Platform)。 虚拟现实硬件指的是与虚拟现实技术领域相关的硬件产品,是虚拟现实解决方案中用到的硬件设备。现阶段虚拟现实中常用到的硬件设备,大致可以分为四类。它们分别是(1)建模设备(如3D扫描仪);三维视觉显示设备(如3D展示系统、大型投影系统(如CAVE)、头戴式立体显示器等);声音设备(如 三维的声音系统以及非传统意义的立体声)以及交互设备(包括 位置追踪仪、数据手套、3D输入设备(三维鼠标)、动作捕捉设备、眼动仪、力反馈设备以及其他交互设备)。
2023-06-19 11:54:047

Go straight into the cave and find out what is in there,will you?为什么是will you,而不是do you

祈使句的反义疑问句,除了Let"s开头的用shallwe以外,一律用willyou。
2023-06-19 11:54:213

the cave ()the most beautiful place() 填is还是are?

填is 主语the cave是单三。
2023-06-19 11:54:483

cavehome什么意思?

cavehome的意思是洞穴屋
2023-06-19 11:54:551

逃离方块洞穴第五个成就攻略thecave狗狗成就怎么达成

GoodBoy攻略隐藏成就,一开始开始游戏的时候就可以达成,进入游戏后直接切换到有一只狗的场景,疯狂点击点击点击狗子,很久后就能自动弹出成就。洞穴完整攻略方块逃脱锈湖系列攻略总合集《逃离方块洞穴》图文详解攻略合集第八部分第九部分第十部分隐藏彩蛋全成就(以下为隐藏成就,普通成就游戏通关中即可完成)GoodBoyTranformationArchnophobeTheStorycontinues
2023-06-19 11:55:011

CubeEscapeTheCave第21部分攻略

逃离方块洞穴玩到这里,已经是游戏尾声了,这是最后也是最重要的关卡,如此重要的关卡怎么能没有攻略呢?所以小编特此带来了逃离方块洞穴第21部分攻略,快来先睹为快!点此查看:逃离方块洞穴关卡攻略逃离方块洞穴第21部分攻略游戏截图1逃离方块洞穴第21部分攻略游戏截图2逃离方块洞穴第21部分攻略游戏截图3逃离方块洞穴第21部分攻略游戏截图4逃离方块洞穴第21部分攻略游戏截图5逃离方块洞穴第21部分攻略游戏截图6逃离方块洞穴第21部分攻略游戏截图7逃离方块洞穴第21部分攻略游戏截图8逃离方块洞穴第21部分攻略游戏截图9逃离方块洞穴第21部分攻略游戏截图10将蓝Cube放入发动机中。此时在_望镜里可以看到Dale在船上钓鱼,在窗户上按照同样的方式引鱼上钩。再次点击_望镜,可以看到Dale将身体摆成了三个字母,得到密码Kit。输入密码得到鱼钩。将鱼钩塞入桌子上方的帆船模型,拉断船桅。得到图纸,获得第四个点的坐标x3、y4、d50。将潜艇开到该位置,发动机坏掉,拿走发动机上的三个Cube。窗户上出现五位游客的大黑,点击窗户走出潜艇,来到黑暗森林里的房子。将Dale和Laura头上扣上机器并按下杠杆,点击机械臂生成金Cube。将金Cube递给站在电梯旁的Dale,Dale乘坐电梯离开,游戏结束。呼,真是漫长的一段时间啊,玩到最后真是长吁了口气呢。是否意犹未尽?那就继续来深空手游网寻找精彩吧!逃离方块/锈湖系列下载地址及通关攻略通关攻略游戏下载锈湖天堂岛攻略锈湖天堂岛下载锈湖根源攻略锈湖根源下载逃离方块洞穴攻略逃离方块磨坊攻略逃离方块磨坊下载逃离方块剧院攻略逃离方块剧院下载逃离方块案件23攻略逃离方块案件23下载逃离方块哈维的盒子攻略逃离方块哈维的盒子下载逃离方块锈色湖畔攻略逃离方块锈色湖畔下载逃离方块四季攻略逃离方块四季下载逃离方块生日攻略逃离方块生日下载逃离方块锈湖旅馆攻略锈湖旅馆下载逃离方块阿尔勒攻略逃离方块阿尔勒下载逃离方块系列顺序逃离方块系列下载
2023-06-19 11:55:091

adjust是什么意思

vt.调整,使…适合; 例I felt I had adjusted to the idea of being a mother very well. 我感到我已经很好地适应了做母亲的想法.
2023-06-19 11:53:441

flops是什么意思

flops意思如下:flops指爱豆或者艺人不在有热度,不受欢迎,及封杀等。翻译过来是恋爱失败。FLOPS(即“每秒浮点运算次数”,“每秒峰值速度”)是“每秒所执行的浮点运算次数”(floating-point operations per second)的缩写。它常被用来估算电脑的执行效能,尤其是在使用到大量浮点运算的科学计算领域中。正因为FLOPS字尾的那个S,代表秒,而不是复数,所以不能省略掉。在这里所谓的“浮点运算”,实际上包括了所有涉及小数的运算。这类运算在某类应用软件中常常出现,而它们也比整数运算更花时间。现今大部分的处理器中,都有一个专门用来处理浮点运算的“浮点运算器”(FPU)。也因此FLOPS所量测的,实际上就是FPU的执行速度。而最常用来测量FLOPS的基准程式(benchmark)之一,就是Linpack。flops是不是越大就越好。Flops是不是越大就越好 其实在文章中,指出FLOPs是一个不直接的衡量指标,不像延迟跟速度,是很直观的指标。具有相似FLOPs的网络,执行的速度却不一样,有的相差还是很大的,具体的图可以在一下参考中,找到大佬们简书中写的文章。 所以,不能只使用FLOPs来当做指标。 还得考虑更多的MAC跟并行度等。
2023-06-19 11:53:521

flops怎么读

flops的读法为:英/ flops / 美/ fla : ps /其意思有:abbr. 每秒浮点计算(floating-point operations per second)网络 浮点运算每秒;浮点运算次数;每秒浮点运算次数原形 flop最后,英语学习主要在于积累,日复一日的积累和平常英语语法的学习,如果英语学习没有得到明显的进步的话不用慌,因为,英语学习是一门语言科目的学习,主要在于平常的积累,英语讲究循序渐进,积硅步方能致千里,积小流方能成江海,祝大家英语学习越来越有兴趣,越来越好,听说读写都有大的进步
2023-06-19 11:54:071

有没有手工DIY的相关网址??

http://bbs.diy8.cn/http://www.sgdiy.com/几个手工DIY的网址http://meilaodiy.51.net/index.htm生活中的废品也能变为艺术品!http://jacinth.nease.net/teach/index.htm生活文化馆手工课堂:DIY的步骤很详细!http://craftworkshop.vip.sina.com/map.htm钩编版精华索引:各种钩法、编法,很全!http://www.oh100.com/teach/student/shougong/手工制作坊:很多手工DIY!http://asp.7i24.com/lusiya2004/index.asp纸天堂:折纸教程、纸模下载!http://www.ds.zj.cninfo.net/zhongguowenhua/zhongguojiexinshang/jieyiketang/jibenjie/index.htm中国结:各种结的方法很全很详细!http://www.cssyzxx.com/yeqing/xhch/tu/ReadNews.asp?NewsID=1343&BigClassName=%C9%D9%B6%F9%C3%C0%CA%F5%BD%CC%CA%D2&SmallClassName=%B6%F9%CD%AF%CA%D6%B9%A4%D2%D5&SpecialID=36儿童手工教程:有些东西也很有意思呢!当然不少得sohu巧手坊: http://club.women.sohu.com/main.php?c=4&b=fitness&a=241537
2023-06-19 11:54:101

糕卡娜家在哪里

泰国曼谷。根据查询糕卡娜个人简介:糕卡娜家在泰国曼谷,糕卡娜,全名:GulfKanawutTraipipattanapong,1997年12月4日出生在泰国,射手座。糕糕在幸福的四口之家长大,家中有爸爸妈妈,还有一个姐姐。
2023-06-19 11:54:111

优秀的英语简历模板参考?

  撰写一份优秀的英语简历是外企求职者在求职路上迈出的第一步,下面我给大家分享一些,希望能帮到你!   :酒店管理专业   OBJECTIVE:   To contribute developed customer relations and administrative skills to a challenging in a hotel.   SUMMARY OF QUALIFICATIONS:   Developed interpersonal skills,having dealt with a diversity of clients,professionals and staff members.   Detail-and goal-oriented.   Function well in high-stress atmosphere.   Knowledgeable on both EECO and APTEC puters systems.   CAREER HISTORY   1992-Present THE OLIVER HOTEL,Whitewater,KS   Hotel Clerk   Resolved guests" needs.Controlled reservation input utilizing EECO puter system.Handled ining calls.Maintained daily reports involving return guests,corporate accounts,and suite rentals.Inspected rooms.   1988-1991 WALDEN HOTEL,Walton,KS   Hotel Clerk   Trained personnel.Handled telephone,international fax and telex bookings.Maintained daily and monthly reports tracking demands and guaranteed no-show billing.Utilized APTEC puter for inputting group booking and lists.   1986-1987 WALDEN HOTEL,Walton,KS   Sales Associate   Assisted customers.Maintained stock.Opened/closed shop.Tracked best selling novels,and made remendations to customers.   1983-1985 BETHEL COLLEGE,North Newton,KS   Secretary   Responsible for general clerical duties.Resolved inquiries.Assisted in locating guest speakers.   EDUCATION   BETHANY COLLEGE,Lind *** org,KS   Bachelor of Science;Sociology,1983   PREFERENCES   Furnished upon request.   Candidate"s customer relations and administrative skills,essential in the hotel/hospitality field,are emphasized throughout the resume.   Education is de-emphasized because candidate"s work history is strong.   :ISO专员   Name: zhuna   Gender: Female   Wedlock: Married   Nation: Han   Residence: Henan-Zhengzhou   Age: 39   Location: Guangdong-Dongguan Height: 157cm   Target Locations: Guangdong-Dongguan、 Guangdong-Dongguan、 Guangdong-Dongguan   Target Positions: Administration/Human Resource-Administrative Manager/Supervisor   Quality/Safety Management-Systems Engineer   Quality/Safety Management-Certification Engineer   Target Jobs: ISO MISSIONER   Desired Salary:   When Can Start: within half a month   Education   1995-09 ~ 1999-07 Zhengzhou Grain College Grain Engineering and technology Bachelor Degree   Training   2008-10 ~ 2008-10 Gaopai technology school Safety officer Training Safety Officer Certificate   2008-06 ~ 2008-06 Shenzhen Benjie Enterprise Management advisory co.,Ltd. ISO14001 Internal Auditor Training ISO14001 Internal Auditor certificate   2005-05 ~ 2005-05 Shenzhen Benjie Enterprise Management advisory co.,Ltd. ISO9001 Internal Auditor Training ISO9001 Internal Auditor Certificate   xx pany 2009-08 ~ 2010-04   pany Type: Private Enterprise pany Category: Electrical,Micro-electronics   Job Title: Positions: Administrative Manager/Supervisor   Job Description: TO MANAGE   xx pany 2004-09 ~ 2009-08   pany Type: Foreign Enterprise pany Category: Other Production,Manufacturing,Processing   Job Title: Positions: Systems Engineer   Job Description: 1. Prepare , develop,and devise document of management systems of pany, such as ISO9001, ISO14001, ICTI, SA8000, GSV . Arrangement of personnel training in pany, in order to staff at all levels understand and ply with the standards. Regulate the operation of the factory, at all levels fulfill their duties. clear division of labor.   2. Carry out internal and external audit and routine maintenance of management system , reporting to General Manager and Director.   3. Guide the relevant departments to take corrective and preventive measures against non-conformity , and follow-up the issue.   4. To assess the Consistency ,effectiveness and efficiency of the management systems in factory and give advise to General Manager and Diretor.   5. Served as Vice- Representative of Management Consultant as Representative of Management, responsible for liaison with external audit institutions, pliance departments of customers and suppliers, handling external audit , customers COC internal audit and factory GSV inspection. VIACO have passed ISO9001: 2000 version certification from June, 2005 without a hitch, and got version Certification in June,2009 , the ICTI certification in June,2006 ,the SA8000 certification in March, 2008 , Certifiction in June, 2008 .Develop ,revise, release, recove, destruct controlledmanagement system documents and revise, release, recove, destruct controlled prudcdtion date   7. record the plant-level meeting and follow-up the work . report the result to General Manager and Director.   Reason for Leaving: Seeking to better development   xx pany 2002-02 ~ 2003-01   pany Type: Foreign Enterprise pany Category: Other Production,Manufacturing,Processing   Job Title: Positions: Order Clerk   Job Description: 1.Responsible for making the production schedule according to customer order requirements and material situation of the factory . Calculate the amount of production material ,print and distribute the orders .   2,Follow up the production schedule management and give advice to Hong Kong office.   3, to control production sche *** ng to ensure production delivery on time .   4.Father and list the date of production systematically,then give them to Customs staff   Reason for Leaving: Marriage   xx pany 2001-07 ~ 2002-03   pany Type: Foreign Enterprise pany Category: Other Production,Manufacturing,Processing   Job Title: Positions: Material Manager/Director   Job Description: 1.Responsible for the procurement of Supplementary material of factory customers provide the main material,monitor the inventory quantity of materials in factory,appropriate inventory , good circulation , procurement costs moderate and good quality of materials during working in factory.   2.Monitor the quantity of the material in and out of warehouse and give advice to Hong Kong office monthly.   Reason for Leaving: Transfer   xx pany 2000-10 ~ 2001-06   pany Type: Foreign Enterprise pany Category: Electrical,Micro-electronics   Job Title: Positions: Manager Assistant   Job Description: Responsible for developing the document such as rules and regulations, the daily record forms,in order to standardize management system, cooperating with the technical engineering department to do plete production data.   Reason for Leaving: Corporate failure   xx pany 2000-04 ~ 2000-08   pany Type: Joint Venture pany Category: Electrical,Micro-electronics   Job Title: Positions: Sale *** an   Job Description: 1.Disseminate the health knowledge ,use and maintenance of health care equipment in munity in accordance with the requirements of marketing .Sale the equipment if possible in order to promote the use of equipment .   2.Responsible for providance of service to the customer in the munity where I reach. solve the customer"s problems, maitain the equipment services, and sale the consumables   Reason for Leaving: seeking to better development   Special Skills   Professional Title:   puter Level: senior non-puter-specialty grade 2   puter Skills: Proficiency in office software base on windowssuch as WORD,EXCEL, Powerpoint, Internet Explorer and typing speedly   Strengths: 1. Master some management system such as ISO9001 , ISO14001, SA8000, ICTI GSV. I can organize correlative department to prepare and develop the document of management system, rules and regulations in pany in order to improve processes in pany.   2.Familiar with the internal audit external audit and routine inspections, statistical *** ysis, and can instruct the relevant departments to take corrective and preventive measures.and follow-up the improvement issue.   3.killed to deal with the costumer coc audit .   4.Good at 7s   5.understand six sigma,ROHS standard and QC 7 TOOL   Language Skills   Chinese: Cantonese:   English Level: Majored in English Spoken General   English: Good   Career Objective   Career Direction: 1. Establish and maintain management systems in factory in order to develop the ruls and regulations .implementate and manage the procedure, as to more efficient operation of the pany and petitive.   2. As administrative ,the pany can more quickly respond to the emergency incidents. Familiar with the various labor laws and international labor standards, can develop and monitor the implementation of related labor rule,for the purpose of harmonious labor relations and reduction of labor disputes, the rate of reduction in sabotage .   Requirements: Take part in social insurance   Self Info.   Self Asses *** ent: 1.I have 5 years ISO9001 quantity management establishment, carrying out, and maintenance and improvement experience.I can organize and coordinate various departments to carry on work according to the standard requests and the procedures.in order to ensure the quality control system and the environment management system effective and economical operation.   2.3 years experience of the establishment and maintenance of social responsibility system. Master the COC audit procedure and know what is the key issues and how to operate.   3.I am familiar with some managements such as HR,EHS,production,cost,and supplier.   4.I am familiar with 5S carrying out.   5.I am familiat with labour law and can deal with the labour relationship.   6.Responsible, good ethics. good munication and coordination ability, detail, Serious,have affinity   :软体测试工程师   Basic Info   zhuna   Gender:   Date of Birth: XXXX Native Place: XXXX Yrs.of Experience: 2 year Email:   Mobile Phone:   Career Objective Desired Position: Test Engineer Desired Location: Shanghai I can start:   within 1 month   Professional Skills   1.Proficient in testing methods and theory, have the ability to design test plan and test case according to user requirements specification and related documents;   2.Excellent mand of the whole process of testing work and testing management tools;   3.Proficient in a variety of automated testing tools QT, Python, Selenium, familiar with windows and Linux operating system;   4.Master Wireshark network packet *** ysis tool, SecureCRT terminal emulation program, office seriesExcel、Word、PowerPoint、Visio;   5.Acquainted with the products of security industry. Self Asses *** ent   Nearly two years of software testing experience, have rich experience on test, proficient in the testing process and method. Able to think logically, good at summing up and learning, full of patience, responsible, and being able to work under pressure, have good coordination ability and team-work spirit.   Work Experience   2012/7--2014/4: HANGZHOU HIKVISION DIGITAL TECHNOLOGY CO.,LTD5000-10000 people Industry:   Security   Testing Dep Testing Engineer Duty:   1. Design test plan and test case, write test cases;   2. Set up testing environment, update test software, arrange testing system;   3. Participate in test work, including function testing, performance testing, stress testing and reliability testing; 4. pile test report and evaluate the quality of software; 5. Summarize experience, improve test process and effect; 6. Improve efficiency through automated test.   Project Experience 2014/1 -- 2014/4 :   Project Description: DS-5216HF-A is an integrated product of puter motherboard and Hikvision audio and video card DS-4316HFV-E. It obviates the card slot, and the DM8147 chip is directly embedded motherboard, so as to provide users with a more stable and reliable hardware environment. At the same time, with the help of IA platform, provides a flexible software development environment for the user. The product integrates the flexibility of the board and the stability of traditional embedded DVR, provide more choices for the user, enrich monitoring product line. This product can be developed for the DVR, DVR or NVR.   Responsibility: 1.Responsible for the munication and arrangements of the test work;   2.Design test plan and test case according to user requirements specification and related documents;   3.Build environment of function test and pressure test;   4.Test network performance of the equipment by using Iometer, test the reliability and stability of CPU, disk, memory, graphics card by using BurnInTest; 5.Feedback and follow up bugs, write test report.
2023-06-19 11:54:171

世界上大海一共有几个?

分类: 生活 >> 交通出行 问题描述: 好象是个可笑的问题,不过我真的很想知道答案,拜托大家告诉我___一个小学六年级的学生.拜托了,告诉我数字就行,如告诉我,大恩大德无以为报(好象有点夸张哦),我真的很想知道答案...... 解析: 严格来说,海或海洋地球上只有一个,但由于太大了,人为地分成了若干部分 海在大洋的边缘,是大洋的附属部分。海的面积约占海洋的11%,海的水深比较浅,平均深度从几米到3000米。由于海靠近大陆,受大陆、河流、气候和季节的影响,水的温度、盐度、颜色和透明度都受陆地影响出现明显的变化,有的海域海水冬季还会结冰,河流入海口附近海水盐度会变淡、透明度差。和大洋相比,海没有自己独立的潮汐与海流。 海洋以下根据海洋罗列世界各地的海: 太平洋 Pacific Ocean 白令海 Bering Sea 阿拉斯加湾 Gulf of Alaska 科特斯海 Sea of Cortez 鄂霍次克海 Sea of Okhotsk 日本海 Sea of Japan 濑户内海 Seto Inland Sea 东海 East China Sea 南海(南中国海) South China Sea 台湾海峡 Taiwan Strait 泰国湾 Gulf of Thailand 苏禄海 Sulu Sea 西里珀斯海(苏拉威西海) Celebes Sea 宝河海(薄荷海) Bohol Sea 菲律宾海 Philippine Sea 佛洛瑞斯海 Flores Sea 班达海 Banda Sea 亚拉科拉海 Arafura Sea 帝汶海 Timor Sea 塔斯曼海 Ta *** an Sea 黄海 Yellow Sea 珊瑚海 Coral Sea 渤海 Bo Hai 北部湾 Beibu Wan (Gulf of Tonkin) 大西洋 哈得孙湾(哈德逊湾) Hudson Bay 詹姆斯湾 James Bay 巴芬湾 Baffin Bay 圣劳伦斯湾 Gulf of St. Lawrence 加勒比海 Caribbean Sea 墨西哥湾 Gulf of Mexico 藻海(马尾藻海) Sargasso Sea 北海 North Sea 波罗的海 Baltic Sea 波的尼亚湾 Gulf of Bothnia 爱尔兰海 Irish Sea 地中海 Mediterranean Sea 亚得里亚海 Adriatic Sea 爱琴海 Aegean Sea 黑海 Black Sea 亚述海 Sea of Azov 爱奥尼亚海 Ionian Sea 利古里亚海 Ligurian Sea Mirtoon Sea 伊特鲁里亚海 Tyrrhenian Sea 锡德拉湾 Gulf of Sidra 马尔马拉海 Sea of Marmara 克利特海 Sea of Crete 比斯开湾 Bay of Biscay 几内亚湾 Gulf of Guinea 印度洋 红海 Red Sea 亚丁海 Gulf of Aden 波斯湾 Persian Gulf 阿曼湾 Gulf of Oman *** 海 Arabian Sea 孟加拉湾 Bay of Bengal 爪哇海 Java Sea 北冰洋 巴伦支海 Barents Sea 喀拉海 Kara Sea 波弗特海 Beaufort Sea 阿蒙森湾 Amundsen Gulf 楚科奇海 Chukchi Sea 拉普帖夫海 Laptev Sea 东西伯利亚海 East Siberian Sea 南极海域 威德尔海 Weddell Sea 罗斯海 Ross Sea 以海命名的湖泊 里海 青海 死海 Dead Sea 加利利海 Galilee Sea
2023-06-19 11:54:181

multivariate analysis adjusted和unadjusted 的区别

adjusted OR 就是调整了其他参数得到的OR值比如 要研究某因素(如X)与肺癌的关系adjusted OR 就是 除了X这个因素,logistic回归分析中还纳入了其他的因素(如年龄等),算出的OR值而unadjusted OR 就是没有纳入除X外的其他参数,在logistic回归分析中自变量就只有X这个我们要研究的因素
2023-06-19 11:54:191

急!急!"宠儿"用英语怎么说???/?/?

pet orcynosure of the time
2023-06-19 11:54:245

flops是什么意思

flops的意思为“每秒浮点计算(floating-point operations per second)”他的例句有1. The president"s flip-flops on taxes made him appear indecisive.总统在税收问题上的决定临场变卦使他看起来有些优柔寡断。2. His last two movies have been complete flops and now no studio will touch him.他的前两部电影彻底失败了,现在没有制片厂愿意用他。
2023-06-19 11:53:311

一只茶杯犬一只要多少钱?

上淘宝啊
2023-06-19 11:53:2711

校正决定系数的英文全称是什么?

Adjusted R Square 校正决定系数,是调整后的拟合系数,是为了去除解释变量增加对R平方的增大作用。用R square 决定系数判定一个线性回归直线的拟合程度,用来说明用自变量解释因变量变异的程度(所占比例)。Adjusted R Square 校正决定系数用于判定一个多元线性回归方程的拟合程度;用来说明用自变量解释因变量变异的程度(所占比例)。扩展资料:1、线性回归问题中,决定系数R-Squared 是用来衡量回归方程与真实样本输出之间的相似程度。其表达式如下:上式中,分子部分表示真实值与预测值的平方差之和;分母部分表示真实值与均值的平方差之和,类似于方差 Var。一般来说,R-Squared 越大,表示模型拟合效果越好。R-Squared 反映的是大概有多准,因为,随着样本数量的增加,R-Squared 必然增加,无法真正定量说明准确程度,只能大概定量。单独看 R-Squared,并不能推断出增加的特征是否有意义。通常来说,增加一个特征值,R-Squared 可能变大也可能保持不变,两者不一定呈正相关。2、多元线性回归中,校正决定系数(Adjusted R-Squared)引入了样本数量和特征数量,公式如下:其中,n 是样本数量,p 是特征数量。Adjusted R-Squared 抵消样本数量对 R-Squared 的影响,做到了真正的 0~1,越大越好。增加一个特征变量,如果这个特征有意义,Adjusted R-Square 就会增大,若这个特征是冗余特征,Adjusted R-Squared 就会减小。参考资料:百度百科——校正决定系数
2023-06-19 11:53:181

flops是什么意思

flops的意思是floating-point operations per second的缩写,意指每秒浮点运算次数。FLOPs是floating point of operations的缩写,是浮点运算次数,可以用来衡量算法/模型复杂度。常用当然还有GFLOPs和TFLOPs。GFLOPS就是Giga Floating-point Operations Per Second,即每秒10亿次的浮点运算数。常作为GPU性能参数但不一定代表GPU的实际表现,因为还要考虑具体如何拆分多边形和像素、以及纹理填充,理论上该数值越高越好。1GFlops=1000MFlops。FLOPs单位换算1、一个MFLOPS(megaFLOPS)等于每秒一百万(=10^6)次的浮点运算。2、一个GFLOPS(gigaFLOPS)等于每秒十亿(=10^9)次的浮点运算。3、一个TFLOPS(teraFLOPS)等于每秒一万亿(=10^12)次的浮点运算。4、一个PFLOPS(petaFLOPS)等于每秒一千万亿(=10^15)次的浮点运算。5、一个EFLOPS(exaFLOPS)等于每秒一百京(=10^18)次的浮点运算。6、一个ZFLOPS(zettaFLOPS)等于每秒十万京(=10^21)次的浮点运算。
2023-06-19 11:53:141

现在比较著名的插画大师都有些谁?

hehe~~各抒己见啦,我们WOWER比较喜欢WOW插画,国内的黑暗王朝和咬人就不错……
2023-06-19 11:53:023

Des加密解密方法 用java C#和C++三种方式实现

java:http://blog.csdn.net/shibenjie/article/details/5365355c:http://www.cnblogs.com/imapla/archive/2012/09/07/2674788.htmlc++:http://blog.csdn.net/xugangjava/article/details/6757082现写还是算了,给你人家开源的代码,去瞅吧
2023-06-19 11:52:552

“调整”英文怎么说

adjust
2023-06-19 11:52:429

介绍几个比较著名的CG插画师

我也喜欢echi的画,网上关于韩国插画师的资料并不多,以作品居多。 我首推Enakei Enakei是韩国著名的插画家。作品以唯美著称,其画风浪漫委婉,时而朦胧忧伤
2023-06-19 11:52:374