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求一篇关于吸血鬼的英语演讲稿!急!

2023-07-13 09:14:20
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clou

Vampires are mythological or folkloric revenants who subsist by feeding on the blood of the living. In folkloric tales, the undead vampires often visited loved ones and caused mischief or deaths in the neighbourhoods they inhabited when they were alive. They wore shrouds and were often described as bloated and of ruddy or dark countenance, markedly different from today"s gaunt, pale vampire which dates from the early Nineteenth Century. Although vampiric entities have been recorded in most cultures, the term vampire was not popularised until the early 18th century, after an influx of vampire superstition into Western Europe from areas where vampire legends were frequent, such as the Balkans and Eastern Europe,[1] although local variants were also known by different names, such as vampir (вампир) in Serbia, vrykolakas in Greece and strigoi in Romania. This increased level of vampire superstition in Europe led to mass hysteria and in some cases resulted in corpses actually being staked and people being accused of vampirism.

In modern times, however, the vampire is generally held to be a fictitious entity, although belief in similar vampiric creatures such as the chupacabra still persists in some cultures. Early folkloric belief in vampires has been ascribed to the ignorance of the body"s process of decomposition after death and how people in pre-industrial societies tried to rationalise this, creating the figure of the vampire to explain the mysteries of death. Porphyria was also linked with legends of vampirism in 1985 and received much media exposure, but this link has since been largely discredited.

The charismatic and sophisticated vampire of modern fiction was born in 1819 with the publication of The Vampyre by John Polidori; the story was highly successful and arguably the most influential vampire work of the early 19th century.[2] However, it is Bram Stoker"s 1897 novel Dracula that is remembered as the quintessential vampire novel and provided the basis of the modern vampire legend. The success of this book spawned a distinctive vampire genre, still popular in the 21st century, with books, films, and television shows. The vampire has since become a dominant figure in the horror genre.

“常规”的吸血鬼是:

牙齿尖长,皮肤苍白(像面粉一样白),眼睛发红。吸血鬼害怕照射到阳光,在太阳下会烟灭或融化。

但是也认为高等级的吸血鬼可以维持在太阳下不死,只是能力有所下降,有称这些可在阳光下横行无阻的吸血鬼为“日行者(Daywalker)”,但仍然在“常规”的吸血鬼范围内 。

由于吸血鬼的恢复能力极强,所以一般武器无法使吸血鬼致命,只有“银”能够杀死吸血鬼。吸血鬼惧怕十字架和大蒜。

(对于吸血鬼惧怕大蒜,有人认为是由于吸血鬼拥有远高于常人的嗅觉造成的,大蒜的刺激性气味令吸血鬼感到强烈不适。也有些人认为大蒜具有杀菌的功效,所以也可以用来驱逐吸血鬼。)

有些故事中的吸血鬼没有影子,在镜子中看不到它,而且它在未被邀请的时候决不会进入房子。有可变身为蝙蝠、狼犬、蚊子,或者雾等的说法。

一般认为人类可能会变成吸血鬼。一说是被吸血鬼咬了(三次以后)就会变成吸血鬼;另一种说法是喝下吸血鬼的血才能变成吸血鬼。

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星露谷物语stardew valley怎么修改存档 修改存档完成全收集指南

首先说明以下所有步骤都是基于steam英语正版如果你玩的是汉化版,请自行寻找英汉物品名的对照假设你完全不懂怎么修改存档那么第一步就是找到自己的存档位置最简单的方法是打开文件浏览器,在路径栏里输入%AppData%直接跳转到你账号下的Roaming目录进入StardewValleySaves游戏角色名_一串数字里面有一个和目录一样名字的文件就是存档文件这其实是一个XML文本文档,可以直接用Windows自带的记事本或写字板打开,如果在乎xml排版的话也可以用其他支持xml格式的编辑器打开打开以后大量的文字,估计和看到天书一样所以为了简化编辑难度,我建议先对你的游戏存档进行一些准备工作先进入游戏为了简化修改步骤,我使用的方法是将已有的物品改头换面成我们所需要的东西,而不是凭空增加一个物品到我们的物品栏拿大家最喜爱的Prismatic Shard(彩虹石)为例子彩虹石属于矿石类,所以我们先在物品栏里摆放一个普通易得到的矿石,比如Ruby(红宝石)建议第一次做修改时可以将要修改的原始物品多堆叠几块在一起,比如放个7块Ruby在一个格子里好了,准备工作已经完成,你可以去睡觉存盘了请备份存盘文件,请备份存盘文件,请备份存盘文件下面开始修改按照上面说的找到存盘文件并用你习惯的文本编辑器打开然后搜索字符串Ruby,就是我们上一步骤准备好的东西如果你的身上只有一叠Ruby应该很快就能搜到正确的地方如果不确定也没关系Ruby在物品栏里的字串描述基本如下(我存档里的内容)<Item xsi:type="Object"><specialVariable>0</specialVariable><category>-2</category><specialItem>false</specialItem><hasBeenInInventory>true</hasBeenInInventory><Name>Ruby</Name><Stack>7</Stack><tileLocation><X>0</X><Y>0</Y></tileLocation><parentSheetIndex>64</parentSheetIndex><owner>0</owner><name>Ruby</name><type>Minerals</type><canBeSetDown>true</canBeSetDown><canBeGrabbed>true</canBeGrabbed><isHoedirt>false</isHoedirt><isSpawnedObject>false</isSpawnedObject><questItem>false</questItem><isOn>true</isOn><fragility>0</fragility><price>150</price><edibility>-300</edibility><stack>7</stack><quality>0</quality><bigCraftable>false</bigCraftable><setOutdoors>false</setOutdoors><setIndoors>false</setIndoors><readyForHarvest>false</readyForHarvest><showNextIndex>false</showNextIndex><flipped>true</flipped><hasBeenPickedUpByFarmer>true</hasBeenPickedUpByFarmer><isRecipe>false</isRecipe><isLamp>false</isLamp><minutesUntilReady>0</minutesUntilReady><boundingBox><X>0</X><Y>0</Y><Width>64</Width><Height>64</Height><Location><X>0</X><Y>0</Y></Location></boundingBox><scale><X>0</X><Y>0</Y></scale></Item>如果你搜到的位置基本和上面的内容相符的话那就八九不离十了再进一步确认的话就可以利用刚才提到的,多放几块Ruby在一起的方法例子里有两处<Stack>7</Stack>,意思就是这段物品描述有7个堆在一起如果你放了3块,那么在你的存档里此处应该是<Stack>3</Stack>等熟悉查找后基本就不需要放多块物品了,这只是帮助新手提高查找准确性的方法确认物品位置后我们只需要修改很少几处地方就能让它变成彩虹石首先就是改物品名仔细看的话可以发现描述里有两处物品名大写<Name>Ruby</Name>和小写<name>Ruby</name>把两个Ruby都改成Prismatic Shard改完以后游戏中该物品就叫Prismatic Shard了,但它依然还是一块Ruby然后最重要的就是改物品编号找到<parentSheetIndex>64</parentSheetIndex>64是Ruby的物品编号,把它改成74现在这块石头真的变成了Prismatic Shard彩虹石至此你已经有了一块可以献祭或者捐给博物馆的彩虹石但如果你想完善修改,让它更像一块真的彩虹石的话你可能还要改一下价格因为Ruby只值250块,而彩虹石可是值2000的啊所以找到<price>250</price>,把250改成2000即可当然如果你想横发一笔大财,完全可以把这个数字改的更高,然后去游戏里卖掉即可,这个价格值只代表你当前此物品的售价,游戏里再次获得的同类物品依然是原价的如果你想修改一下物品的数量,比如觉得7块Ruby换7块彩虹石很亏,想要换100个那就找到上面提到过的大写<Stack>7</Stack>和小写<stack>7</stack>两处,想改多少就改多少到这里基本的修改方法就传授完毕大家可以实践一下下面接着说一下物品图鉴如何点亮的问题先说一下图鉴里的矿石和文物点亮与否和是否捐给博物馆毫无关系改出来的东西毕竟不是自己真正挖到的,在物品图鉴里的图标还是暗的你可以把改出来的物品捐掉,哪怕图鉴里一片空白,你依然可以完成图书馆全收集的成就但对于有强迫症的人来说这是无法接受的没有关系,继续修改刚才的存档还是上面的物品描述,其中有两个地方<hasBeenInInventory>true</hasBeenInInventory>是否已进入过物品栏<hasBeenPickedUpByFarmer>true</hasBeenPickedUpByFarmer>是否已被玩家拾取过把这两处true统统改成false于是在你的物品栏里有了一块还没被你获得过的彩虹石你要做的就是进入游戏,把石头扔地上,再假装第一次遇到一样捡起来这里必须提醒一下,扔东西就是把物品拿起来,再点到物品栏外面的空白处,千万不要点垃圾桶!另外先脱掉你的磁铁戒指,否则物品还没落地就又被吸回来了,这样是不算的好了以上就是全部修改方法,点亮图鉴完成收集成就完全没有问题
2023-07-13 03:39:041

《猜火车》Trainspotting经典台词

《猜火车》Trainspotting经典台词    《猜火车》 (Trainspotting)是1996年由英国导演丹尼·博伊尔执导的剧情片,伊万·麦克格雷格,艾文·布莱纳领衔主演。影片改篇自欧文·威尔士同名小说的黑色剧情电影,影片讲述一群爱丁堡的海洛瘾君子的生活。四名男主角是英国爱丁堡地区吸毒的一代,活在垃圾般的底层中自得其乐。其中,瑞登最自甘堕落,他有机会离开故乡去找一份像样的工作,过正常人的生活,但代价是出卖朋友的故事。   分享 《猜火车》经典台词 ,中英文对照:Choose life.选择生活。   Choose a job.选择一份活儿。   Choose a career.选择一项事业。   Choose a family, Choose a fucking big television,选择一个家庭,选择一个巨他妈大的电视机。   Choose washing machines, cars, compact disc players, and electrical tin openers.选择洗衣机、汽车、镭射音响,还有电动开罐器。   Choose good health, low cholesterol and dental insurance.选择小心保养自己的身体、低胆固醇和牙科保险。   Choose fixed-interest mortgage repayments.选择固定利率的抵押贷款。   Choose a starter home.选择政府提供的.低价而体面的住宅。   Choose your friends.选择你的朋友。   Choose leisure wear and matching luggage.选择休闲装和配套的旅行包。   Choose a three piece suite on hire purchase in a range of fucking fabrics.选择用分期付款买回同系列的他妈什么织物做的三套件西装。   Choose DIY and wondering who you are on a Sunday morning.选择自己动手做,然后在某个星期天的早晨问自己我这是在哪儿呀。   Choose sitting on that couch watching mind-numbing spirit-crushing game shows, stuffing fucking junk food into your mouth.选择坐在那张睡椅上看让脑子发木,脑浆被挤成稀屎状的体育节目,一边往自己嘴里塞他妈的垃圾食物。   Choose rotting away at the end of it all, pishing you last in a miserable home, nothing more than an embarrassment to the selfish, fucked-up brats you have spawned to replace yourself.选择在这一切的末尾烂掉,最后在一个破破烂烂的家里遭儿女唾弃,当初你用精子弄出他们来代替你,现在对这些自私的、满不在乎的小子们来说,你只是一个老厌物。   Choose your future.选择你的未来。   Choose life.选择生活。   But who would I want to do a thing like that?但我是谁啊?我会想去做那些事情?   I choose not to choose life: I choose something else.我选择不选择生活:我选择一些别的什么东西。   And the reasons? There are no reasons.理由?没有理由。   Who need reasons when you"ve got heroin?有了海洛,谁还需要理由呢? ;
2023-07-13 03:39:101

SCUM管理员指令大全管理员指令教程及代码汇总

SCUM管理员指令大全。在游戏的多人社区中管理员可以通过代码进行各种指令操作,下面带来管理员指令代码汇总,供各位玩家们参考。管理员指令大全使用方法指令需要在聊天框中输入(按T)在每一个指令之前必须添加#符号,例如#List常用指令传送玩家到身边 #teleporttome 名字去指定玩家身边 #Teleportto 名字查询在线玩家 #ListPlayers设置玩家声望 #SetFamePoints 数字 名字全服通知 #announce一键制作 #setgodmode true时间调整 #SetTime天气或者1或0 #SetWeather随机传送 #teleportto3pm 名字踢出玩家 #Kick 名字封禁玩家 #Ban 名字游戏指令 注解:展示所有的管理员指令 #Kick 指令 注解:从服务器中踢出一名指定的玩家 踢出 说明 #Ban 指令 注解:将指定的玩家从服务器中永久封禁 封禁 说明 #ListAssets Item 指令 注解:显示可以被刷出的物资列表,过滤功能是选择性功能,如果你选择“wood”木头作为过滤条件,所有含有“wood”的物资将会被陈列 列出能被刷出的物资列表过滤说明 #SpawnItem 指令 注解:通过物品名称刷出某个特定物品,举个例子#spawnitem banana 3按照格式也就是#刷(空格)香蕉(空格)3,你将会得到3个香蕉 刷出资源资源名称数量说明 #SpawnCharacter 指令 注解:刷出指定的NPC,例如#spawncharacter bp_zombie3 3按照格式也就是#刷(空格)僵尸(空格)3,你面前将会出现3只僵尸 刷出指定npc名称数量说明 #Teleport玩家 指令 注解:传送当前输入指令的玩家到指定的坐标点 传送到坐标 说明 #TeleportTo 玩家 指令 注解:传送当前输入指令的玩家到指定的玩家旁边 传送到 说明 #teleporttome 玩家 指令 注解:传送指定的玩家到管理员旁边 传送 说明 #SetFamePoints 声望 昵称 指令 注解:将指定的名誉值加到特定的玩家身上,如果没有输入那么名誉值将会加在当前输入指令的玩家身上。 设置声望格式为:代码 声望 名字说明 #teleportto3pm 玩家 指令 注解:传送指定的玩家到随机地方 传送 说明 #teleporttovehicle玩家 注解:传送指定的玩家[玩家] 传送到交通工具 传送 #teleporttovehicle 1 玩家 #VisualizeBulletTrajectories true/false 指令注解:弹道显示 开/关 弹道显示 开/关 说明 #ListSpawnedVehicles 指令注解:车辆ID显示 车辆ID显示 说明 #TeleportToVehicle 指令注解:传送到车辆ID 传送到车辆ID 说明 #DestroyVehicle 指令注解:销毁指定的车辆ID 销毁指定的车辆ID 说明 #destroyallvehicles please 指令注解:“销毁所有车辆”的管理员命令 “销毁所有车辆”的管理员命令 说明 #setgodmode true 指令 服务器后台在设置管理员ID的后面加[godmode]例:12345678901234567[godmode] 管理每次进游戏都需要输入代码激活(一键制作)单机也可使用 说明 #mute 玩家 指令注解:禁言指定玩家在游戏内发言 禁言玩家 说明 #unmute 玩家 指令注解:解除指定禁言玩家在游戏内发言 禁言解除 说明 #listmutedplayers 指令注解:查看所有禁言玩家清单名称 看禁言玩家清单 说明 #listplayers true 指令注解:查询在线玩家并且复制 查询在线玩家并且复制 说明 #listsquad 指令注解:这将列出服务器上的所有小队及其小队ID。 这将列出服务器上的所有小队及其小队ID。 说明 #listsquadmembers 指令注解:这将列出该队的成员,他们的编号或他们的等级。 #listsquadmembers[true | false] 说明 #resetsquadinfo 指令注解:这将清除小队信息面板并生成一个新的随机小队名称 #resetsquadinfo[true | false] 说明 #SetHealthToItemInHands 指令注解:用于设置拿在上里物品的持久值。 #SetHealthToItemInHands 0-1 说明 #showotherplayerinfo true/false 指令注解:玩家名字显示 开/关 打开地图点击玩家昵称可以传到目标人物处 玩家昵称显示 开/关 说明 #showotherplayerlocations true/false 指令注解:玩家显示 开/关 打开地图点击玩家可以传到目标人物处 玩家显示 开/关 说明 #dumpallsquadsinfolist 指令注解:该命令会将所有小队信息复制到剪贴板 说明 #announce 指令注解:全服通知,发出之后显示在所有玩家的屏幕中间 #announce 内容 说明 #SetTime 指令 调整游戏时间1到24 #SetTime 数字 说明 #SetWeather 指令 游戏天气0晴天 1雨天 #SetWeather 0或者1 说明
2023-07-13 03:39:241

麻烦翻译下哦

不过,即使这样严格的配给制,任何一个国家如何能够提供这么多为2美元的一年?答案是:不能。不是没有外界的帮助。在一个贫困的农民,谁是最贫穷的正式决定是由村委会的国家。他们的体重像土地资产,山羊,自行车和收音机,并确定是否有一间小屋昂贵的铁皮屋顶或只是一根稻草。每一个卢旺达人towaMaking付出的东西是卡加梅总统雄心勃勃的计划的一部分,以推动他的路更加自力更生,并与运气,最终走向繁荣。该国被称为“非洲的新加坡。”它干净的街道和治安良好,每月每个人都喜欢种植的树种之一的社区服务,一天。民营企业是拥护,卡加梅先生已对惩治腐败官员的无情的。在压制言论可能复苏产生的仇恨是在1994年种族灭绝的名字,他的批评者说,他抑制正常的政治异议人士,也。一个更实际的障碍,创造一个健康保险制度,但是,是世界上最贫困人口,包括卢旺达在内的,抵制他们所认为的对的东西,他们可能永远无法获得预先支付不可思议的想法看到的。“如果人们付2美元,然后不生病全年,他们有时要回自己的钱,说:“安雅菲舍尔,来自德国技术合作公司顾问,卫生部,德国政府的半独立的援助机构。此外,共同支付可以压倒。即使美元剖腹产5可以太贴近作为Yankulijes,谁通过种植豆类和甜土豆和磨损美国废弃物(女士Yankulije的T恤改为“狼獾足球生活边缘的人多”)。许多人生活的物物交换,不能刮在2元硬币,甚至一起,达马斯Dukundane博士说,谁在一个贫困的农村地区工作。由于政府只接受现金,他说,他的病人,有时去传统治疗师,谁可能是危险的叫声,但会采取山羊或鸡。由于所有这些因素,卢旺达是一个小诊所,一些富裕或更好的修修补补,比其他运行。马扬的,例如,从获得准入乔希北路如心,一个健康的公共生活中谁现在在基加利哥伦比亚大学教授成立项目捐款和指导。例如,计算机打印的保险卡上有一个摄像头。此前,如新教授表示,耗资200保险,村民们引进了照片,他们的成本1美元或更多。一个系统如何覆盖层穷人更清楚的例子,他说,这是一个事实,即富裕的卢旺达人支付相同的2元,农村贫困问题。“这是完全疯狂,我的母亲支付的女人谁清除她的房子一样,”她说。 “这项法律正在改变。”尽管如此,医生Binagwaho说,卢旺达可以提供美国一对健康保险:“团结 - 你可以不觉得作为一个社会幸福的教训,如果你没有自己的组织,使人们不会死于贫困。”
2023-07-13 03:39:461

hadoop中job和task之间是什么关系

熟悉Hadoop的人应该都知道,用户先编写好一个程序,我们称为Mapreduce程序,一个Mapreduce程序就是一个Job,而一个Job里面可以有一个或多个Task,Task又可以区分为Map Task和Reduce Task.而在Spark中,也有Job概念,但是这里的Job和Mapreduce中的Job不一样,它不是作业的最高级别的粒度,在它只上还有Application的概念。我们先来看看Spark文档是怎么定义Application,Task ,Job和Stage的:Application:User program built on Spark. Consists of a driver program and executors on the cluster.Task:A unit of work that will be sent to one executorJob:A parallel computation consisting of multiple tasks that gets spawned in response to a Spark action (e.g. save, collect); you"ll see this term used in the driver"s logs.Stage:Each job gets divided into smaller sets of tasks called stages that depend on each other (similar to the map and reduce stages in MapReduce); you"ll see this term used in the driver"s logs.一个Application和一个SparkContext相关联,每个Application中可以有一个或多个Job,可以并行或者串行运行Job。Spark中的一个Action可以触发一个Job的运行。在Job里面又包含了多个Stage,Stage是以Shuffle进行划分的。在Stage中又包含了多个Task,多个Task构成了Task Set。Mapreduce中的每个Task分别在自己的进程中运行,当该Task运行完的时候,该进程也就结束了。和Mapreduce不一样的是,Spark中多个Task可以运行在一个进程里面,而且这个进程的生命周期和Application一样,即使没有Job在运行。这个模型有什么好处呢?可以加快Spark的运行速度!Tasks可以快速地启动,并且处理内存中的数据。但是这个模型有的缺点就是粗粒度的资源管理,每个Application拥有固定数量的executor和固定数量的内存。这些就是他们之间的区别啦。希望帮到您。
2023-07-13 03:39:531

我的世界神奇宝贝指令。

梦幻召唤指令:/pokespawn mew皮卡丘召唤指令:/pokespawn pikachu雷丘:/pokespawn Raichu接下来就是三神兽召唤指令~固拉多:/pokespawn Groudon。裂空座:/pokespawn Rayquaza盖欧卡:/pokespawn Kyogre水箭龟:pokespawn Blastoise妙蛙种子:pokespawn Bulbasaur喷火龙:pokespawn Charizard九尾:pokespawn Ninetales(超帅的坐骑,强烈建议大家召唤!!)嘎啦嘎啦:pokespawn Marowak叶精灵:pokespawn Leafeon太阳精灵:pokespawn Espeon月精灵:pokespawn Umbreon火焰鸡:/pokespawn Blaziken雷公:/pokespawn Raikou炎帝:/pokespawn Entei水君:/pokespawn Suicune
2023-07-13 03:40:042

求 HDU P1092的翻译,谢谢大家了,分不多,我送完..,具体内容如下

The Dragon of LoowaterTime Limit: 1000/1000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others)Total Submission(s): 295 Accepted Submission(s): 139Problem DescriptionOnce upon a time, in the Kingdom of Loowater, a minor nuisance turned into a major problem. The shores of Rellau Creek in central Loowater had always been a prime breeding ground for geese. Due to the lack of predators, the geese population was out of control. The people of Loowater mostly kept clear of the geese. Occasionally, a goose would attack one of the people, and perhaps bite off a finger or two, but in general, the people tolerated the geese as a minor nuisance. One day, a freak mutation occurred, and one of the geese spawned a multi-headed fire-breathing dragon. When the dragon grew up, he threatened to burn the Kingdom of Loowater to a crisp. Loowater had a major problem. The king was alarmed, and called on his knights to slay the dragon and save the kingdom. The knights explained: "To slay the dragon, we must chop off all its heads. Each knight can chop off one of the dragon"s heads. The heads of the dragon are of different sizes. In order to chop off a head, a knight must be at least as tall as the diameter of the head. The knights" union demands that for chopping off a head, a knight must be paid a wage equal to one gold coin for each centimetre of the knight"s height." Would there be enough knights to defeat the dragon? The king called on his advisors to help him decide how many and which knights to hire. After having lost a lot of money building Mir Park, the king wanted to minimize the expense of slaying the dragon. As one of the advisors, your job was to help the king. You took it very seriously: if you failed, you and the whole kingdom would be burnt to a crisp! InputThe input contains several test cases. The first line of each test case contains two integers between 1 and 20000 inclusive, indicating the number n of heads that the dragon has, and the number m of knights in the kingdom. The next n lines each contain an integer, and give the diameters of the dragon"s heads, in centimetres. The following m lines each contain an integer, and specify the heights of the knights of Loowater, also in centimetres. The last test case is followed by a line containing: 0 0OutputFor each test case, output a line containing the minimum number of gold coins that the king needs to pay to slay the dragon. If it is not possible for the knights of Loowater to slay the dragon, output the line: Loowater is doomed!Sample Input2 3547842 155100 0
2023-07-13 03:40:553

spawned vehicle是什么意思

有个短语Car spawner --> Vehicle spawn “车产卵 请斟酌
2023-07-13 03:41:221

求英雄联盟背景常说的英语

Enemy double kill /Enemy triple kill/Enemy quadra kill/Enemy penta kill。。我觉得这几个声音包涵讽刺和挑衅的味道,听起来特不爽,不知道是不是造成这些局面的情况本身就容易激怒自己。
2023-07-13 03:41:313

学校乐队英语描写作文

School BandA school band is a wonderful opportunity for students to explore their musical talents and cultivate a love for music. It not only provides a platform for students to showcase their skills but also promotes teamwork, discipline, and creativity.Joining a school band allows students to learn and play various musical instruments. It enhances their musical abilities and broadens their understanding of different genres and styles of music. Moreover, being a part of a band teaches them the importance of teamwork and cooperation. Each member has a unique role to play, and together they create beautiful harmonies.Being in a school band also instills discipline and dedication. Regular rehearsals and practice sessions are essential for honing their skills and perfecting their performances. Students learn to manage their time effectively and prioritize their commitments. They develop a strong work ethic and a sense of responsibility towards their bandmates and audience.Creativity flourishes in a school band. Students have the opportunity to compose their own music, arrange existing pieces, and even perform improvisations. They can explore their artistic expression and experiment with different sounds and styles. This fosters their creativity and encourages them to think outside the box.In addition to personal growth, a school band also contributes to the overall cultural atmosphere of the school. Band performances at school events, concerts, and competitions bring joy and entertainment to the entire school community. They create memorable experiences and build a sense of pride and camaraderie among the students.In conclusion, a school band is a valuable extracurricular activity that offers numerous benefits to students. It promotes musical skills, teamwork, discipline, and creativity. By joining a school band, students not only enhance their musical abilities but also develop important life skills that will benefit them in the future.
2023-07-13 03:41:411

红色警戒2尤里的复仇有没有bug?

you
2023-07-13 03:41:5115

走红的英文

走红的英语:be in favour; be in vogue。一、例句1、他们是今年走红的新乐队之一。They are one of this year"s hot new bands. 《牛津高阶英汉双解词典》2、这支乐队的专辑繁衍出一连串走红的单曲唱片。The band"s album spawned a string of hit singles. 《牛津高阶英汉双解词典》3、很难解释清楚什么原因使他如此走红。It is difficult to define what makes him so popular. 《牛津高阶英汉双解词典》4、我想这个乐队要走红了。I think this band is going to be huge. 《牛津高阶英汉双解词典》5、新的递送服务迅速走红。The new delivery service has taken off in a big way. 《牛津高阶英汉双解词典》6、这两张唱片将会走红。Here are two records that are bubbling under. 《牛津高阶英汉双解词典》7、这个乐队在日本很走红。The band"s very big in Japan. 《牛津高阶英汉双解词典》8、这对搭档是好莱坞最走红的人物。The couple are Hollywood"s hottest property. 《牛津高阶英汉双解词典》9、人们认为这支乐队将走红。The group is being tipped for stardom.《牛津高阶英汉双解词典》
2023-07-13 03:42:171

November Spawned A Monster 歌词

歌曲名:November Spawned A Monster歌手:Morrissey专辑:This Is... 1990Sleep on and dream of loveBecause it"s the closest you willGet to lovePoor twisted childSo ugly, so uglyPoor twisted childOh hug me, oh hug meOne novemberSpawned a monsterIn the shape of this childWho later cried :"but jesus made me, soJesus save me fromPity, sympathyAnd people discussing me"A frame of useless limbsWhat can make goodAll the bad that"s been done ?And if the lights were outCould you even bearTo kiss her full on the mouth(or anywhere?)Oh, poor twisted childSo ugly, so uglyPoor twisted childOh hug me, oh hug meOne novemberSpawned a monsterIn the shape of this childWho must remainA hostage to kindnessAnd the wheels underneath herA hostage to kindnessAnd the wheels underneath herA symbol of where mad, mad loversMust pause and draw the line.So sleep and dream of loveBecause it"s the closestYou will get to loveThat novemberIs a timeWhich i mustPut out of my mindOh, one fine dayLet it be soonShe won"t be rich or beautifulBut she"ll be walking your streetsIn the clothes that she went outAnd chose for herself.http://music.baidu.com/song/2782952
2023-07-13 03:42:511

gta4按F3的修改器怎么用,全是英文,看不懂,求翻译

菜单操作F3 显示菜单Backspace 取消菜单Num 4 下一菜单Num 6 上一菜单Num 2 向下选择菜单Num 8 向上选择菜单Num 5 确定设置Num 0 回到主菜单F4 隐藏菜单OptionsOption Menu 1Always God Mode On/Off 无敌模式 开/关Special God Mode On/off 特殊无敌模式(无限血) 开/关Gravity On/Off 重力 开/关Police Ignore/Engage Player 警察无视主角/察觉主角Never Tired On/Off 永不疲惫 开/关Car God Mode On/Off 汽车无敌模式 开/关Never Wanted Enabled/Disabled 永不通缉 开启/关闭No Reload/Unlimited 不用重新装填弹药/无限弹药Cops Dispatched/Not Dispatched 警察不会出现/反之则会出现Enable/Disable Clock 开启/关闭 时钟Enable/Disable Speedometer KM/U 开启/关闭 KM/U速度计Enable/Disable Speedometer MPH 开启/关闭 HPH速度计Player Visible/InVisible 主角显形/隐形Clear Wanted Level 清除警星Unlock Map 全岛通行解锁Open Various Doors 开启特殊场所之门Save Coordinates to trainer.ini 保存坐标至trainer.iniIncrease Wanted Level 增加警星Go Through Doors 穿过门(向前移动一定位置)Explode Nearest Car 使最近的车爆炸Give Weapons 1 获得武器套装1号Give Weapons 2 获得武器套装2号Sit Down/Stand Up 坐下/站立Enable/Disable Pigeons On Map 开启/关闭 地图上显示鸽子(支线任务)的位置.注:查看地图时,需要放大才能看见!Enable/Disable Pickups On Map 开启/关闭 地图上显示武器,防弹衣等物品Enable/Disable Phone Sleep Mode 开启/关闭 手机睡眠模式Set/Freeze Wanted Level 设置/冻结 警星Enable/Disable Hide Hud and Rader 隐藏HUD和雷达Enable/Disable Coordinates On Screen 屏幕显示坐标Enable/Disable Fast Run 开启/关闭 快速跑Enable/Disable Mobile Radio 开启/关闭手机电台Enable/Disable Super Jump 开启/关闭 超级跳跃Set Super Jump Speed 设置超级跳跃Clean Player Clothes 清洁主角衣服Add Force to Player 增加一股力量打中主角Add Force to Player Set x,y,z force 设置主角被神奇力量挨打时被打的方向Add Explosion Around Player 主角周围发生爆炸Grab Latest or Nearest Vehicle 爬上最接近的车Internet 随时随地上网Unlimited Ammo 无限弹药Enable/Disable Planes 未知Clear Object /Cars/Peds/Police 设置在一定范围内的物体/车辆/行人/警察消失Option Menu 2Save Game 保存游戏Packie Like,Respect 100% 设置Packie的好感度和尊敬值为100%Roman Like,Respect 100% 设置Roman的好感度和尊敬值为100%Brucie Like,Respect 100% 设置Brucie的好感度和尊敬值为100%Dwayne Like,Respect 100% 设置Dwayne的好感度和尊敬值为100%Little Jacob Like,Respect 100% 设置LJ的好感度和尊敬值为100%Date 100% 女友好感度100%Simple Ragdoll 布娃娃模式,躺地上装死Switch Back to Animated 解除布娃娃模式Drunk Cam 醉酒状态End Drunk Cam 结束醉酒状态Add Money ($100,000) 增加100,000金钱Add Armor 增加护甲Max Health 最大生命值Disable/Enable Peds 关闭/开启 行人(街上无行人)Disable/Enable Cars 关闭/开启 车辆(街上无车辆)Give or Take Money 联机模式刷钱或给钱Freeze Nearest Car 使最接近的车静止不动Unfreeze Nearest Car 解除车辆静止Enable/Disable Health Display 开启/关闭 数字显示血量Add Health to Player (200) 增加200血量Everyone Ignore Player 所有人无视主角的存在Enable/Disable Airbreak 开启/关闭 Airbreak (这个用过inGameTrainer的同学都应该知道的)Set Airbreak Speed 设置Airbreak速度Get Taxi 随时随地打车Free Taxi 免费打车?Set Nearest Ped On Fire 让最接近的行人身上着火Ragdoll Nearest Ped 让最接近的行人装死Freeze Nearest Ped 让最接近的行人静止Unfreeze Nearest Ped 解除行人静止行动Set Money For All New Peds 给全部新生成的行人钱Enable/Disable Gravity Gun 开启/关闭 重力枪Set Gravity Gun Target and Force 设置重力枪的目标和力度Enable/Disable Police Helicopters 允许/禁止 出动警用直升机Enable/Disable Roman"s Sorrow Reverse 开启/关闭 退到Roman出租公司烧毁前List of Key Shortcut 快捷键列表Set Menu Colors 设置菜单颜色About this Trainer 关于本修改器Didable Trainer 关闭修改器,不是隐藏修改器.Cars OptionsCars Option Menu 1Car God Mode On/Off 车辆无敌模式 开/关Save Car 保存车辆Lock/Unlock Car Doors 锁定/解锁 车门Fix Car 修复车辆Flip Car 调整车辆位置,例如翻车时Clean Car 清洗车辆Change Car Color Slot 1-6 设置车辆颜色1-6选择Car Rotation 90 Degrees 车辆旋转90度Open Left Front Door 打开车辆左边前车门Open Right Front Door 打开车辆右边前车门Open Left Rear Door 打开车辆左边后车门Open Right Rear Door 打开车辆右边后车门Open Hood 打开引擎盖Open Trunk 打开后车箱Open All Car Doors 打开车辆全部的门Trigger/Silence Alarm 打开/关闭 车辆警报Close Left Front Door 关闭车辆左边前车门Close Right Front Door 关闭车辆右边前车门Close Left Rear Door 关闭车辆左边后车门Close Right Rear Door 关闭车辆右边后车门Close Hood 关闭引擎盖Close Trunk 关闭后车箱Close All Car Doors 关闭车辆全部的门Engine Off/On 发动机 开/关Car/Player Invisible/Visible 车辆/人 隐形/显形Under Car Neon Lights 车底霓虹灯Set Neon Lights Color 设置霓虹灯颜色Make Car Dirty 把车弄脏Warp to Car As Driver 瞬间坐上保存车辆的驾驶位Cycle Through Passenger Seats 瞬间坐上保存车辆的乘客位Remove Left Front Window 撤走车辆左边前车窗玻璃Remove Right Front Window 撤走车辆右边前车窗玻璃Remove Left Rear Window 撤走车辆左边后车窗玻璃Remove Right Rear Window 撤走车辆右边后车窗玻璃Remove All Windows 撤走车辆全部的车窗玻璃Tune To Inpependence FM 调整到Inpependence FM电台Turn Alarm Light On/off 警示灯 开/关Turn Interior Lights On/Off 车辆内部灯 开/关Force Lights Off/On 汽车前大灯Car Color Menu 车辆颜色菜单Car Speedup 车辆加速Car Superbreak 超级刹车Car Slowdown 车辆减速Car Speedup Slow 车辆缓慢加速Add Car Components 添加车辆部件Set Car Bomb 添加汽车炸弹Trigger Car Bomb 启动汽车炸弹Turn Taxi Lights On/Off 的士车顶灯 开/关Default Radio Station 锁定电台Seatblet 安全带Set Car Livery 未知Setup Special Car God Mode 选择性的设置车辆无敌部分Add Blip For Spawned Cars 给刷出的车做雷达标记Mark All Spawned Cars for Deletion 删除全部的刷出车辆的雷达标记Car Load/Save Menu 车辆载入/存储菜单Bodyguard/Ped SpawnBodyguard/Ped Spawn MenuSelect Model 选择模型Select Weapon 选择武器Select Car 选择车辆Set Car Color 设置车辆颜色Select Task 选择动作Godmode 无敌模式Bodyguard Driveby Weapon 不明白,开车时用枪??Set Health 设置生命值Add Blip 添加雷达标记Enable/Disable Dead Ped Drop Weapon 开启/关闭 死去的行人掉武器Set Money 添加金钱Spawn Bodyguard 刷出一个保镖Spawn Ped 刷出一个行人Spawn Attacking Ped 刷出一个攻击性的行人Set Driving Style 设置驾驶风格Set Driving Speed 设置驾驶速度Spawn Driver 刷出一名司机Spawn Random Driver 随机刷出一名司机Task Driver to Waypoint 驾车移动至标记点Auto Task Drive to Waypoint 自动驾车移动至标记点Task Drive 驾驶...未知...Spawn Two Random Combat Peds 随机刷出两个打斗的行人Spawn Random Ped 随机刷出一个行人Spawn Random Bodyguard 随机刷出一个保镖Spawn Random Attacking Driver/Ped 随机刷出攻击性的司机/行人Teleport All Bodyguards to Player 所有保镖到向主角集合Bodyguard/Ped Clothes Menu(last spawned) 保镖/行人 衣服菜单(最后一个刷出来的)Bodyguard/Ped Speech Menu(last spawned) 保镖/行人 声音菜单(最后一个刷出来的)Bodyguard/Ped Voice Menu(last spawned) 保镖/行人 人物声音菜单(最后一个刷出来的)Bodyguard/Ped Walk Style Menu(last spawned) 保镖/行人 走路风格菜单(最后一个刷出来的)Move Last Spawned Bodyguard /Ped 移动最后一个刷出来的保镖/行人Bodyguard/Ped Animation Menu 保镖/行人 动作菜单All Bodyguards/Peds Leave 驱逐所有保镖/行人Mission HelpMission Help MenuTeleport to First Vaild Destination Marker 传送至任务目的地Teleport to Spawned Cars 传送至目标车辆Blow Up Cop Cars 进入视线范围内的警车Kill Ped Attached to Valid Destination Marker 杀了目标行人Kill Enemy Ped Attached to Valid Destination Marker 杀了目标敌人ModelSpawnModelSpawn MenuWalk Style Menu 走路风格菜单Speech Menu 声音菜单Voice Menu 人物声音菜单Animation Menu 动作菜单Clothes Menu 衣服菜单Object SpawnObject Spawn MenuLast Spawned Object Invisible/Visible 最后一个刷出的物体隐形/显形All Spawned Object Invisible/Visible 全部刷出的物体隐形/显形Delete Last Spawned Object 删除最后一个刷出的物体Delete Last 500 Spawned Object 删除最后500个刷出的物体Change Object Move and Rotation Speed 改变物体移动和旋转的速度Move Last Spawned Object 移动最后一个刷出的物体Enable/Disable Dynamic Object 开启/关闭 有生命力的物体?Clone Last Spawned Object 复制最后一个刷出的物体 Save Last Spawned Object In Slot 1-5 在位置1-5保存最后一个刷出的物体Load Last Spawned Object In Slot 1-5 在位置1-5读取最后一个刷出的物体Attach Last Spawned Object to Car 把最后一个刷出的物体添加到车上?Attach Last Spawned Object to Player 把最后一个刷出的物体添加到主角上?Detach Car 与车分离Detach Player 与主角分离Spawn Distance in front or behind Player 主角前面或后面与刷出的物体的距离
2023-07-13 03:42:591

GTA4 ice3.0 打了之后为什么没有云朵

您好因为这是您的游戏第一个天气!第二个天气才是有云的!修改器快捷键:Alt+小键盘的1或者2或者3-4-5-6这些都是天气~!Alt+2就会有云!希望采纳!修改器翻译使用说明:菜单操作F3 显示菜单Backspace 取消菜单Num 4 下一菜单Num 6 上一菜单Num 2 向下选择菜单Num 8 向上选择菜单Num 5 确定设置Num 0 回到主菜单F4 隐藏菜单OptionsOption Menu 1Always God Mode On/Off 无敌模式 开/关Special God Mode On/off 特殊无敌模式(无限血) 开/关Gravity On/Off 重力 开/关Police Ignore/Engage Player 警察无视主角/察觉主角Never Tired On/Off 永不疲惫 开/关Car God Mode On/Off 汽车无敌模式 开/关Never Wanted Enabled/Disabled 永不通缉 开启/关闭No Reload/Unlimited 不用重新装填弹药/无限弹药Cops Dispatched/Not Dispatched 警察不会出现/反之则会出现Enable/Disable Clock 开启/关闭 时钟Enable/Disable Speedometer KM/U 开启/关闭 KM/U速度计Enable/Disable Speedometer MPH 开启/关闭 HPH速度计Player Visible/InVisible 主角显形/隐形Clear Wanted Level 清除警星Unlock Map 全岛通行解锁Open Various Doors 开启特殊场所之门Save Coordinates to trainer.ini 保存坐标至trainer.iniIncrease Wanted Level 增加警星Go Through Doors 穿过门(向前移动一定位置)Explode Nearest Car 使最近的车爆炸Give Weapons 1 获得武器套装1号Give Weapons 2 获得武器套装2号Sit Down/Stand Up 坐下/站立Enable/Disable Pigeons On Map 开启/关闭 地图上显示鸽子(支线任务)的位置.注:查看地图时,需要放大才能看见!Enable/Disable Pickups On Map 开启/关闭 地图上显示武器,防弹衣等物品Enable/Disable Phone Sleep Mode 开启/关闭 手机睡眠模式Set/Freeze Wanted Level 设置/冻结 警星Enable/Disable Hide Hud and Rader 隐藏HUD和雷达Enable/Disable Coordinates On Screen 屏幕显示坐标Enable/Disable Fast Run 开启/关闭 快速跑Enable/Disable Mobile Radio 开启/关闭手机电台Enable/Disable Super Jump 开启/关闭 超级跳跃Set Super Jump Speed 设置超级跳跃Clean Player Clothes 清洁主角衣服Add Force to Player 增加一股力量打中主角Add Force to Player Set x,y,z force 设置主角被神奇力量挨打时被打的方向Add Explosion Around Player 主角周围发生爆炸Grab Latest or Nearest Vehicle 爬上最接近的车Internet 随时随地上网Unlimited Ammo 无限弹药Enable/Disable Planes 未知Clear Object /Cars/Peds/Police 设置在一定范围内的物体/车辆/行人/警察消失Option Menu 2Save Game 保存游戏Packie Like,Respect 100% 设置Packie的好感度和尊敬值为100%Roman Like,Respect 100% 设置Roman的好感度和尊敬值为100%Brucie Like,Respect 100% 设置Brucie的好感度和尊敬值为100%Dwayne Like,Respect 100% 设置Dwayne的好感度和尊敬值为100%Little Jacob Like,Respect 100% 设置LJ的好感度和尊敬值为100%Date 100% 女友好感度100%Simple Ragdoll 布娃娃模式,躺地上装死Switch Back to Animated 解除布娃娃模式Drunk Cam 醉酒状态End Drunk Cam 结束醉酒状态Add Money ($100,000) 增加100,000金钱Add Armor 增加护甲Max Health 最大生命值Disable/Enable Peds 关闭/开启 行人(街上无行人)Disable/Enable Cars 关闭/开启 车辆(街上无车辆)Give or Take Money 联机模式刷钱或给钱Freeze Nearest Car 使最接近的车静止不动Unfreeze Nearest Car 解除车辆静止Enable/Disable Health Display 开启/关闭 数字显示血量Add Health to Player (200) 增加200血量Everyone Ignore Player 所有人无视主角的存在Enable/Disable Airbreak 开启/关闭 Airbreak (这个用过inGameTrainer的同学都应该知道的)Set Airbreak Speed 设置Airbreak速度Get Taxi 随时随地打车Free Taxi 免费打车?Set Nearest Ped On Fire 让最接近的行人身上着火Ragdoll Nearest Ped 让最接近的行人装死Freeze Nearest Ped 让最接近的行人静止Unfreeze Nearest Ped 解除行人静止行动Set Money For All New Peds 给全部新生成的行人钱Enable/Disable Gravity Gun 开启/关闭 重力枪Set Gravity Gun Target and Force 设置重力枪的目标和力度Enable/Disable Police Helicopters 允许/禁止 出动警用直升机Enable/Disable Roman"s Sorrow Reverse 开启/关闭 退到Roman出租公司烧毁前List of Key Shortcut 快捷键列表Set Menu Colors 设置菜单颜色About this Trainer 关于本修改器Didable Trainer 关闭修改器,不是隐藏修改器.Cars OptionsCars Option Menu 1Car God Mode On/Off 车辆无敌模式 开/关Save Car 保存车辆Lock/Unlock Car Doors 锁定/解锁 车门Fix Car 修复车辆Flip Car 调整车辆位置,例如翻车时Clean Car 清洗车辆Change Car Color Slot 1-6 设置车辆颜色1-6选择Car Rotation 90 Degrees 车辆旋转90度Open Left Front Door 打开车辆左边前车门Open Right Front Door 打开车辆右边前车门Open Left Rear Door 打开车辆左边后车门Open Right Rear Door 打开车辆右边后车门Open Hood 打开引擎盖Open Trunk 打开后车箱Open All Car Doors 打开车辆全部的门Trigger/Silence Alarm 打开/关闭 车辆警报Close Left Front Door 关闭车辆左边前车门Close Right Front Door 关闭车辆右边前车门Close Left Rear Door 关闭车辆左边后车门Close Right Rear Door 关闭车辆右边后车门Close Hood 关闭引擎盖Close Trunk 关闭后车箱Close All Car Doors 关闭车辆全部的门Engine Off/On 发动机 开/关Car/Player Invisible/Visible 车辆/人 隐形/显形Under Car Neon Lights 车底霓虹灯Set Neon Lights Color 设置霓虹灯颜色Make Car Dirty 把车弄脏Warp to Car As Driver 瞬间坐上保存车辆的驾驶位Cycle Through Passenger Seats 瞬间坐上保存车辆的乘客位Remove Left Front Window 撤走车辆左边前车窗玻璃Remove Right Front Window 撤走车辆右边前车窗玻璃Remove Left Rear Window 撤走车辆左边后车窗玻璃Remove Right Rear Window 撤走车辆右边后车窗玻璃Remove All Windows 撤走车辆全部的车窗玻璃Tune To Inpependence FM 调整到Inpependence FM电台Turn Alarm Light On/off 警示灯 开/关Turn Interior Lights On/Off 车辆内部灯 开/关Force Lights Off/On 汽车前大灯Car Color Menu 车辆颜色菜单Car Speedup 车辆加速Car Superbreak 超级刹车Car Slowdown 车辆减速Car Speedup Slow 车辆缓慢加速Add Car Components 添加车辆部件Set Car Bomb 添加汽车炸弹Trigger Car Bomb 启动汽车炸弹Turn Taxi Lights On/Off 的士车顶灯 开/关Default Radio Station 锁定电台Seatblet 安全带Set Car Livery 未知Setup Special Car God Mode 选择性的设置车辆无敌部分Add Blip For Spawned Cars 给刷出的车做雷达标记Mark All Spawned Cars for Deletion 删除全部的刷出车辆的雷达标记Car Load/Save Menu 车辆载入/存储菜单Bodyguard/Ped SpawnBodyguard/Ped Spawn MenuSelect Model 选择模型Select Weapon 选择武器Select Car 选择车辆Set Car Color 设置车辆颜色Select Task 选择动作Godmode 无敌模式Bodyguard Driveby Weapon 不明白,开车时用枪??Set Health 设置生命值Add Blip 添加雷达标记Enable/Disable Dead Ped Drop Weapon 开启/关闭 死去的行人掉武器Set Money 添加金钱Spawn Bodyguard 刷出一个保镖Spawn Ped 刷出一个行人Spawn Attacking Ped 刷出一个攻击性的行人Set Driving Style 设置驾驶风格Set Driving Speed 设置驾驶速度Spawn Driver 刷出一名司机Spawn Random Driver 随机刷出一名司机Task Driver to Waypoint 驾车移动至标记点Auto Task Drive to Waypoint 自动驾车移动至标记点Task Drive 驾驶...未知...Spawn Two Random Combat Peds 随机刷出两个打斗的行人Spawn Random Ped 随机刷出一个行人Spawn Random Bodyguard 随机刷出一个保镖Spawn Random Attacking Driver/Ped 随机刷出攻击性的司机/行人Teleport All Bodyguards to Player 所有保镖到向主角集合Bodyguard/Ped Clothes Menu(last spawned) 保镖/行人 衣服菜单(最后一个刷出来的)Bodyguard/Ped Speech Menu(last spawned) 保镖/行人 声音菜单(最后一个刷出来的)Bodyguard/Ped Voice Menu(last spawned) 保镖/行人 人物声音菜单(最后一个刷出来的)Bodyguard/Ped Walk Style Menu(last spawned) 保镖/行人 走路风格菜单(最后一个刷出来的)Move Last Spawned Bodyguard /Ped 移动最后一个刷出来的保镖/行人Bodyguard/Ped Animation Menu 保镖/行人 动作菜单All Bodyguards/Peds Leave 驱逐所有保镖/行人Mission HelpMission Help MenuTeleport to First Vaild Destination Marker 传送至任务目的地Teleport to Spawned Cars 传送至目标车辆Blow Up Cop Cars 进入视线范围内的警车Kill Ped Attached to Valid Destination Marker 杀了目标行人Kill Enemy Ped Attached to Valid Destination Marker 杀了目标敌人ModelSpawnModelSpawn MenuWalk Style Menu 走路风格菜单Speech Menu 声音菜单Voice Menu 人物声音菜单Animation Menu 动作菜单Clothes Menu 衣服菜单Object SpawnObject Spawn MenuLast Spawned Object Invisible/Visible 最后一个刷出的物体隐形/显形All Spawned Object Invisible/Visible 全部刷出的物体隐形/显形Delete Last Spawned Object 删除最后一个刷出的物体Delete Last 500 Spawned Object 删除最后500个刷出的物体Change Object Move and Rotation Speed 改变物体移动和旋转的速度Move Last Spawned Object 移动最后一个刷出的物体Enable/Disable Dynamic Object 开启/关闭 有生命力的物体?Clone Last Spawned Object 复制最后一个刷出的物体 Save Last Spawned Object In Slot 1-5 在位置1-5保存最后一个刷出的物体Load Last Spawned Object In Slot 1-5 在位置1-5读取最后一个刷出的物体Attach Last Spawned Object to Car 把最后一个刷出的物体添加到车上?Attach Last Spawned Object to Player 把最后一个刷出的物体添加到主角上?Detach Car 与车分离Detach Player 与主角分离Spawn Distance in front or behind Player 主角前面或后面与刷出的物体的距离下载地址:http://115.com/file/anlb0xxy#
2023-07-13 03:43:061

scum汽车燃料怎么弄

scum汽车燃料是输入"#ListSpawnedVehicles true"。scum汽车载具在地图上随机刷新,随机获得。全图有32辆随机刷新。汽车刷新,汽车内的物品也会消失。
2023-07-13 03:43:161

hadoop Task process exit with nonzero status of -1.

我也出现这个问题了,现在还没解决呢,你解决了吗?
2023-07-13 03:43:242

如何获得CreateProcess启动的进程返回的结果

怎么获得CreateProcess启动的进程返回的结果?如题。我在MFC工程里,使用CreateProcess启动了一个进程要怎么获得这个进程返回的结果。不是进程运行的状态,而是进程在运行的时候,会输出一些数据,我怎么在MFC工程里获得这些数据?CreateProcess 结果分享到:------解决方案--------------------输出到哪里的?如果是输出到标准输出的,可以使用管道------解决方案--------------------_pipeCreates a pipe for reading and writing.int _pipe( int *phandles, unsigned int psize, int textmode );Routine Required Header Optional Headers Compatibility _pipe <io.h> <fcntl.h>,1 <errno.h>2 Win 95, Win NT 1 For _O_BINARY and _O_TEXT definitions.2 errno definitions.For additional compatibility information, see Compatibility in the Introduction.LibrariesLIBC.LIB Single thread static library, retail version LIBCMT.LIB Multithread static library, retail version MSVCRT.LIB Import library for MSVCRT.DLL, retail version Return Value_pipe returns 0 if successful. It returns –1 to indicate an error, in which case errno is set to one of two values: EMFILE, which indicates no more file handles available, or ENFILE, which indicates a system file table overflow.Parametersphandles[2]Array to hold read and write handlespsizeAmount of memory to reservetextmodeFile modeRemarksThe _pipe function creates a pipe. A pipe is an artificial I/O channel that a program uses to pass information to other programs. A pipe is similar to a file in that it has a file pointer, a file descriptor, or both, and can be read from or written to using the standard library"s input and output functions. However, a pipe does not represent a specific file or device. Instead, it represents temporary storage in memory that is independent of the program"s own memory and is controlled entirely by the operating system._pipe is similar to _open but opens the pipe for reading and writing, returning two file handles instead of one. The program can use both sides of the pipe or close the one it does not need. For example, the command processor in Windows NT creates a pipe when executing a command such asPROGRAM1 ------解决方案-------------------- PROGRAM2The standard output handle of PROGRAM1 is attached to the pipe"s write handle. The standard input handle of PROGRAM2 is attached to the pipe"s read handle. This eliminates the need for creating temporary files to pass information to other programs.The _pipe function returns two handles to the pipe in the phandles argument. The element phandles[0] contains the read handle, and the element phandles[1] contains the write handle. Pipe file handles are used in the same way as other file handles. (The low-level input and output functions _read and _write can read from and write to a pipe.) To detect the end-of-pipe condition, check for a _read request that returns 0 as the number of bytes read.The psize argument specifies the amount of memory, in bytes, to reserve for the pipe. The textmode argument specifies the translation mode for the pipe. The manifest constant _O_TEXT specifies a text translation, and the constant _O_BINARY specifies binary translation. (See fopen for a description of text and binary modes.) If the textmode argument is 0, _pipe uses the default translation mode specified by the default-mode variable _fmode. In multithreaded programs, no locking is performed. The handles returned are newly opened and should not be referenced by any thread until after the _pipe call is complete.In order to use the _pipe function to communicate between a parent and a child process, each process must have only one handle open on the pipe. The handles must be opposites: if the parent has a read handle open, then the child must have a write handle open. The easiest way to do this is to OR (------解决方案--------------------) the _O_NOINHERIT flag with textmode. Then, use _dup or _dup2 to create an inheritable copy of the pipe handle you wish to pass to the child. Close the original handle, and spawn the child process. Upon returning from the spawn call, close the "duplicate" handle in the parent process. See Example 2 below for more information.In Windows NT and Windows 95, a pipe is destroyed when all of its handles have been closed. (If all read handles on the pipe have been closed, writing to the pipe causes an error.) All read and write operations on the pipe wait until there is enough data or enough buffer space to complete the I/O request.Example 1/* PIPE.C: This program uses the _pipe function to pass streams of * text to spawned processes. */#include <stdlib.h>#include <stdio.h>#include <io.h>#include <fcntl.h>#include <process.h>#include <math.h>enum PIPES { READ, WRITE }; /* Constants 0 and 1 for READ and WRITE */#define NUMPROBLEM 8void main( int argc, char *argv[] ){ int hpipe[2]; char hstr[20]; int pid, problem, c; int termstat; /* If no arguments, this is the spawning process */ if( argc == 1 ) { setvbuf( stdout, NULL, _IONBF, 0 ); /* Open a set of pipes */ if( _pipe( hpipe, 256, O_BINARY ) == -1 ) exit( 1 );/* Convert pipe read handle to string and pass as argument * to spawned program. Program spawns itself (argv[0]). */ itoa( hpipe[READ], hstr, 10 ); if( ( pid = spawnl( P_NOWAIT, argv[0], argv[0], hstr, NULL ) ) == -1 ) printf( "Spawn failed" ); /* Put problem in write pipe. Since spawned program is * running simultaneously, first solutions may be done * before last problem is given. */ for( problem = 1000; problem <= NUMPROBLEM * 1000; problem += 1000) { printf( "Son, what is the square root of %d? ", problem ); write( hpipe[WRITE], (char *)&problem, sizeof( int ) ); } /* Wait until spawned program is done processing. */ _cwait( &termstat, pid, WAIT_CHILD ); if( termstat & 0x0 ) printf( "Child failed " ); close( hpipe[READ] ); close( hpipe[WRITE] ); } /* If there is an argument, this must be the spawned process. */ else { /* Convert passed string handle to integer handle. */ hpipe[READ] = atoi( argv[1] ); /* Read problem from pipe and calculate solution. */ for( c = 0; c < NUMPROBLEM; c++ ) { read( hpipe[READ], (char *)&problem, sizeof( int ) ); printf( "Dad, the square root of %d is %3.2f. ", problem, sqrt( ( double )problem ) ); } }}OutputSon, what is the square root of 1000?Son, what is the square root of 2000?Son, what is the square root of 3000?Son, what is the square root of 4000?Son, what is the square root of 5000?Son, what is the square root of 6000?Son, what is the square root of 7000?Son, what is the square root of 8000?Dad, the square root of 1000 is 31.62.Dad, the square root of 2000 is 44.72.Dad, the square root of 3000 is 54.77.Dad, the square root of 4000 is 63.25.Dad, the square root of 5000 is 70.71.Dad, the square root of 6000 is 77.46.Dad, the square root of 7000 is 83.67.Dad, the square root of 8000 is 89.44.Example 2// This is a simple filter application. It will spawn // the application on command line. But before spawning // the application, it will create a pipe that will direct the // spawned application"s stdout to the filter. The filter // will remove ASCII 7 (beep) characters.// Beeper.Cpp/* Compile options needed: None */#include <stdio.h>#include <string.h>int main(){ int i; for(i=0;i<100;++i) { printf(" This is speaker beep number %d... 7", i+1); } return 0;}// BeepFilter.Cpp/* Compile options needed: none Execute as: BeepFilter.exe <path>Beeper.exe*/#include <windows.h>#include <process.h>#include <memory.h>#include <string.h>#include <stdio.h>#include <fcntl.h>#include <io.h>#define OUT_BUFF_SIZE 512#define READ_HANDLE 0#define WRITE_HANDLE 1#define BEEP_CHAR 7char szBuffer[OUT_BUFF_SIZE];int Filter(char* szBuff, ULONG nSize, int nChar){ char* szPos = szBuff + nSize -1; char* szEnd = szPos; int nRet = nSize; while (szPos > szBuff) { if (*szPos == nChar) { memmove(szPos, szPos+1, szEnd - szPos); --nRet; } --szPos; } return nRet;}int main(int argc, char** argv){ int nExitCode = STILL_ACTIVE; if (argc >= 2) { HANDLE hProcess; int hStdOut; int hStdOutPipe[2]; // Create the pipe if(_pipe(hStdOutPipe, 512, O_BINARY ------解决方案-------------------- O_NOINHERIT) == -1) return 1; // Duplicate stdout handle (next line will close original) hStdOut = _dup(_fileno(stdout)); // Duplicate write end of pipe to stdout handle if(_dup2(hStdOutPipe[WRITE_HANDLE], _fileno(stdout)) != 0) return 2; // Close original write end of pipe close(hStdOutPipe[WRITE_HANDLE]); // Spawn process hProcess = (HANDLE)spawnvp(P_NOWAIT, argv[1], (const char* const*)&argv[1]); // Duplicate copy of original stdout back into stdout if(_dup2(hStdOut, _fileno(stdout)) != 0) return 3; // Close duplicate copy of original stdout close(hStdOut); if(hProcess) { int nOutRead; while (nExitCode == STILL_ACTIVE) { nOutRead = read(hStdOutPipe[READ_HANDLE], szBuffer, OUT_BUFF_SIZE); if(nOutRead) { nOutRead = Filter(szBuffer, nOutRead, BEEP_CHAR); fwrite(szBuffer, 1, nOutRead, stdout); } if(!GetExitCodeProcess(hProcess,(unsigned long*)&nExitCode)) return 4; } } } printf(" Press "ENTER" key to continue... "); getchar(); return nExitCode;}Process and Environment Control RoutinesSee Also _open
2023-07-13 03:43:441

《我的世界》神奇宝贝指令是什么?

你好,我的世界神奇宝贝主体mod指令一览:· /breed 玩家名 某玩家队伍中某只精灵在队伍中的号码 同一玩家的另外一只精灵在队伍中的号码生蛋指令:这个指令将会直接给你选中的那个玩家的那两只选中精灵生出的蛋。如果选中的那两只精灵不能生蛋,则此指令无效。/breed 玩家名:这个指令可以从指定玩家的队伍中寻找两只可以生蛋的精灵并直接给出精灵蛋,如果队伍中没有任何两只精灵可以生蛋,则指令失效。· /copyToDB存档拷贝指令:复制Pixelmon存档数据到Pixelmon配置文件指定的SQL数据库。· /endbatter 玩家名 结束对战指令:立即结束指定玩家的精灵对战,如果指定玩家未在对战中,则解除指令使用者的对战状态。· /givemoney 玩家名 数量 给钱指令:这个指令可以给指定玩家一定数量的精灵币,当然你也可以输入负数以减少指定玩家的精灵币· /givepixelsprite 给照片指令:这个指令将给玩家一张精灵照片,具体照片的细节由以下决定:/givepixelsprite pixelmon:sprites/<精灵英文名 | shinypokemon>/<图鉴编号>: 给玩家一张指定了精灵图鉴编号的精灵照片。此指令甚至可以自定义精灵是否为闪光精灵。/givepixelsprite <精灵英文名>: 给玩家一张指定精灵的精灵照片。· /freeze定身指令:这个指令可以让所有的精灵停止运动。再次使用则会解除精灵定身状态。· /Halloween闹鬼的宝石屋生成指令:直接产生一个闹鬼的宝石屋。这个指令只有当配置文件的“Spawn Gem structures”(允许生成闹鬼的宝石屋)设置生效后才能使用。· /pokebattle 玩家1 玩家2 cap单打指令:这个指令将会让选中的两个玩家开始一场精灵对战,这不会影响到哪个玩家先手。需要注意的是,cap是可调节的,cap的意思是PVP时双方精灵的等级上限,如果玩家有精灵的等级高于此值,则会被强制拉至此值(能力值会有所变化,但技能,特性等不会变化),如果玩家精灵等级低于此值,则等级不变。对战中等级变化是暂时的,对战结束后等级会还原。· /pokebattle2 玩家1 玩家2/精灵英文名 玩家3/精灵英文名 玩家4/精灵英文名混合双打指令:这个指令可以开启一个混合双打对战,其中第一选中与第二选中的玩家属于同一队,第三选中与第四选中的玩家属于同一队。你也可以把第二、三、四个玩家用精灵的英文名代替,这样的话电脑就会控制那三只精灵完成对战,这些精灵的等级会与发出此指令的玩家的精灵之中的最高等级持平。· /pokegive 玩家名 精灵英文名或者random 闪光与否 等级 形态编号赠送精灵指令:这个指令可以直接给指定的玩家一只精灵到他的队伍中。如果精灵名填的random,则会随机赠送精灵。如果队伍满员,则会自动送到玩家的精灵电脑中,所赠送的精灵还可以包括以下细节:o s:会使赠送的精灵变成闪光精灵o lvl[x]:这会确定赠送精灵的等级(举个例子:/pokegive 玩家 Pikachu lvl 100就会给指定玩家一只100级的皮卡丘)o Form[形态编号]:这会确定特殊精灵的形态,如果不填则形态随机非单一形态精灵一览 · /pokegiveegg 玩家名 精灵英文名/random赠送精灵蛋指令:这个指令会给指定的玩家一个精灵蛋,蛋里面会是被指定的精灵。根据默认设定,神兽是不会在蛋里的,但可以通过修改配置文件"Allow random spawned Eggs to have a chance to be a Legendary"这一项来更改是否蛋里可以包含神兽。如果输入random则会随机赠送精灵。这个精灵可以被你任意设定,甚至是那些不可能从蛋里出生的精灵,比如:神兽啊,进化过的精灵等等。· /pokeheal 玩家名治疗指令:这个指令可以治疗指定玩家的精灵。这个指令可以用于自己,所以相当于是治疗自己队伍精灵的一条捷径。· /pokesave 玩家名/all 精灵复生指令:这个指令可以立即复活指定玩家的所有精灵,如果输入all则会复活所有玩家的濒死精灵。· /pokespawn 精灵英文名/random 是否闪光 是否为boss 等级 形态编号精灵生成指令:这个指令可以直接生成指定的精灵。输入random则会随机生成精灵。可以更加完善这只精灵的信息:o s:使指定精灵成为闪光精灵o boss1:使指定精灵成为绿色bosso boss2:使指定精灵成为蓝色bosso boss3:使指定精灵成为红色bosso boss4:使指定精灵成为黄色bosso lvl[x]:确定指定精灵的等级(举个例子:/pokespawn Pikachu lvl100会生成一只100级的皮卡丘)o Form[形态编号]:这会确定特殊精灵的形态,如果不填则形态随机· /pokestats 玩家名战绩查看指令:输入这个指令后可以显示指定玩家的所有PVP对战的胜负场次。· /resetpokestats 玩家名战绩重置指令:输入这个指令后指定玩家的战绩将会重置为0· /setparty lvl moves技能选择指令:输入这个指令可以让玩家重新选择至多四个技能,这四个技能只能是来自于此精灵的升级技能表中,而且不能超过指定的等级。如果没有此精灵学不会此等级下技能表里的任何技能,则技能会全部随机化。这个指令不可用于保留精灵最初学会的那些技能。· /struc随机建筑生成指令:如果周围空间足够,则输入此指令后会随机地在玩家附近创建一个建筑物。建筑物的种类是根据玩家所在的生物群落来选择的。o /struc list 建筑列表显示指令:显示所有可能生成的建筑列表。o /struc内部代码指定建筑生成指令:如果空间足够大,那么这个指令可以生成指定的建筑物。建筑物会无视生物群落而生成。· "center<1-3>, "towncenter1":精灵中心· "townmart": 精灵商店· "hauntedtower": 鬼塔· "iceshrine": 冰雪祭坛· "lightningshrine": 雷电祭坛· "fireshrine": 火焰祭坛· "grassgym": 草系道馆· /teach 玩家名 玩家精灵所在队伍位置 技能名技能教学指令:这个指令将会让指定玩家的指定精灵学会指定的技能。即使这只精灵不可以学习此技能,都可以通关此指令让它强行学会。你既可以直接输入技能的英文名(允许使用空格键,而且不分大小写)也可以输入技能的ID来表示此技能。如果你忘了输入某项细节,输入的指令产生的效果如下:/teach 玩家精灵所在队伍位置 技能名: 此条指令将用于给指令输入者的指定精灵教学指定技能。/teach 技能名: 此条指令将用于给指令输入者的队伍顶头精灵教学指定技能。· /transfer 玩家名 数量 送金钱指令:这条指令的效果是将指令输入者的制定数量的精灵币转给指定的玩家。· /unlock玩家名解除生蛋状态指令:这个指令可以解锁指定玩家的被锁在牧场方块里的所有精灵,解锁后这些精灵就可以被用于其他用处了。· /warpplate set x y z 传送指令:这个指令将会使站在warp plate上的玩家传送到指定坐标。如果玩家没站在warp plate上,那么此指令失效。希望可以帮到你
2023-07-13 03:43:521

gta5scripthookv怎么用

1.下载gta5 ScriptHookV.dll文件2.将解压出来的三个文件都复制到游戏目录下面去3.在游戏中按F4打开内置修改器修改和导入自己想要的属性和MOD确定即可修 改 器 菜 单 选 项:【 player / 玩家选项 】- skin changer 换人- teleport 传送- fix player 医疗和清洗玩家- reset skin 还原原始游戏人物- add cash 增加 100W 金钱- wanted up/down/never 加减取消通缉- never wanted off/on 关闭 / 开启永远不会被通缉- invincible off/on 关闭 / 开启无敌- police ignored off/on 关闭 / 开启警察无视你的存在 - unlimited ability off/on 关闭 / 开启无限超级能力- noiseless off/on 关闭 / 开启脚步声音- fast swim /run off/on 关闭 / 开启超级跑/游泳- super jump off/on 关闭 / 开启超级跳【 weapon / 武器选项 】- get all weapon 获得所有武器- no reload off/on 关闭 / 开启无需填装和无限子弹- fire ammo off/on 关闭 / 开启所有武器的子弹都有火焰- explosive ammo off/on 关闭 / 开启所有子弹都会引发爆炸- explosive melee off/on 关闭 / 开启近战爆炸- vehicle rockets off/on 关闭 / 开启所有车辆可以发射火箭(NUM +)【 vehicle / 车辆选项 】- car spawner 刷出车辆- paint random 随机喷漆- fix 修复车辆- wrap in spawned off/on 关闭 / 开启直接坐在创建车辆里面- invincible off/on 关闭 / 开启车辆无敌- speed boost off/on 关闭 / 开启车辆速度(NUM 9 / 3)【 world / 世界选项 】- moon gravity off/on 关闭 / 开启月球重力- random cops off/on 关闭 / 开启随机警察- random trains off/on 关闭 / 开启随机火车- random boats off/on 关闭 / 开启随机船- garbage trucks off/on 关闭 / 开启随机垃圾车【 time / 时间选项 】- hour forward 时间前进- hour backward 时间后退- clock paused off/on 关闭 / 开启时间停止- sync with system off/on 关闭 / 开启同步系统时间【 weather / 天气选项 】- set wind 风【 misc / 其他选项 】- next radio track 下一个无线电台- hide hud 隐藏 HUD
2023-07-13 03:44:011

C++问题,求高手

非要用指针么?可以不用的,再就是主函数中n没有赋值 for(a=m; a<m+100;),这句话也有问题一定要输入100个数才结束?,要控制输入一部分就可以结束的 if(max<m[i]) max=*(a+i);这个对吗?好像是子函数不能这么用的还有子函数中的n,好像也不能用
2023-07-13 03:44:094

国服英雄联盟系统语音是什么?

英雄联盟qt内置语音按什么键说话1、打开英雄联盟,完成登录之后,点击进入游戏。进入后,右上角有个开启语音,打勾即可。进入游戏后右下角就会出现开黑语音,点击进去就是开启了QT语音。2、首先打开电脑点击游戏图标进入游戏。进入游戏后点击游戏中红色箭头所指的的右上角齿轮符号。在设置功能里选择语音功能。”在我加小队时“,在自动假如语音频道的前面打钩,打钩后才会开启开黑语音功能。3、问题一:英雄联盟qt内置语音按什么键说话有可以直接说话的,也可以设置成按T说话的。什么是lol外语音和内语音?1、主音量:控制所有声音,当把主音量关掉以后LOL为静音状态。语音:控制玩家语音(内置语音)的声音大小。背景音乐:控制游戏中背景音乐的大小。一般这个声音都比较小,甚至很多人都注意不到lol有背景音乐。2、详细答案:打开英雄联盟的客户端之后,点击右上角的设置按钮。然后在设置中找到【语音】,点击选择。接着推荐关闭【自动加入语音频道】,然后勾选【按住以发言】。接着点击右侧空白位置,此时是没有设置按键的。3、进入游戏后点击游戏中红色箭头所指的的右上角齿轮符号。在设置功能里选择语音功能。”在我加小队时“,在自动假如语音频道的前面打钩,打钩后才会开启开黑语音功能。最后点击已完成,就设置完成功了。4、草丛:地图上主要道路边的草丛,在草丛中的单位可以隐蔽,草丛外的敌人无法看到你,但是你可以看到草丛外的敌人。物理攻击:普通攻击,简称物攻。魔法攻击:技能攻击,简称法伤,英文简写AP,。5、首先鼠标双击LOL的游戏快捷键打开游戏。然后,进入游戏在游戏主界面,点击右上角的设置选项。第三步,看见设置里面有一个关于语音的选项,点击。然后就可以进行设置,看见选择自动加入语音频道。6、lol语音是游戏自带的,登录游戏时在界面的右上角有一个“开启语音”的选项,进入游戏自后lol语音自己就安装了,进入语音房间把你邀请的好友拉进来,就可以协同作战了。LOL语音怎么开、就是游戏里面说话说去别人听到的那种客户端右下角将会有个麦克风按钮。大家点击这个按钮就可以快捷打开语音界面。关键的是大家在游戏中也同样可以开启语音。详细答案:打开英雄联盟的客户端之后,点击右上角的设置按钮。然后在设置中找到【语音】,点击选择。接着推荐关闭【自动加入语音频道】,然后勾选【按住以发言】。接着点击右侧空白位置,此时是没有设置按键的。点击开黑语音。然后邀请你要语音的人就行了。盒子的语音怎么说呢,毕竟是插件,玩匹配的话,可以开盒子开语音。在桌面点开游戏,打开游戏。在游戏界面的右上角,点击如图所示的标志。在设置的选项中看见语音,点击。在我加小队时,在自动假如语音频道的前面打钩,就可以在加入队伍时自动打开语音了。lol选英雄界面喇叭分别是什么进入LOL选人界面中,点击右上角的设置按钮。然后在设置界面中我们找到客户端。然后点击客户端下面的声音选项。点击之后,在右侧将“播放英雄选择音乐”前面的勾勾去点。在电脑上下载TGA腾讯游戏平台并添加英雄联盟,用TGA启动英雄联盟进入选英雄界面时会启动出来一个英雄熟练度的对话框,点击“发送”就能喊话了。游戏客户端的右上角有一个喇叭标志,点击一下它就关闭了,此时喇叭上面会出现一个斜划线。要想再次开启需重新点击一下喇叭标志就重新开启声音了。如下图手动关闭音响,你就在选英雄时把音响手动把音响关掉。求国服英雄联盟系统语音(那个女的说的)英语原文欢迎来到英雄联盟:Welcometosummonersrift.Welcometocrystalscar.敌军还有三十秒到达战场,碾碎他们:Thirtysecondsuntilminionsspawn!全军出击:Minionshavespawned!ps:四杀是quadrakill不是quadrokill。Yes,itstrue.Foronly95aminute,Illleaveyoubreathless是的,只要998,就能让你爽到不能呼吸哟。Thepowerofthewindisatyourcommand风之化身听候您的差遣。玛丽娜)。罗马神话中也有海神,如:Neptune“涅普顿”,也是现在海王星的英文。也有人说Neptune其实就是Poseidon。其实我觉得HygieneWong就不错了。译名通常追求的不就是读音相似吗?搞这么复杂没什么必要。台词:你喜欢纯洁,于是我就将宝石制成盔甲,只是闪耀的光芒中,却已映不出你的身影。FirstBlood一血DoubleKill双杀TribleKill三杀Quadrakill四杀PentaKill五杀Legendarykill六杀。LOL有那些专用语音,都代表什么意思啊?Solo:一条线路上一个人,指英雄单独处于一路兵线上与敌人对峙,经验高升级速度远超其他两路。不过一库的意思就是去了的意思,而大招就是可以把敌人踢飞,所以这个翻译还是挺符合的。我很喜欢《英雄联盟》里的雷恩加尔说的一些话,我觉得其中既有有趣的也有很有深意的,比如“生于忧患,死于安乐”,这句话是中国的一句古话,寓意是让人居安思危,放在游戏故事背景中也很符合雷恩加尔这个猎人的形象。
2023-07-13 03:44:191

Linux 下装Oracle出现异常

最简单的,去看下小布老师的视频.
2023-07-13 03:44:295

战地2修改模组载具重生时间

*:战地2modsf2Levels*****后面的星号是你的地图,找到对应的地图以后打开server.zip压缩包然后进入GameModes文件夹里,里面有SP1=16人,SP2=32人,SP=64人,这都是单人模式的地图,有BOT的比如你这个空战地地图是32人的,你就进入SP2,里面会有一个32的文件夹,双击进入可以看到GamePlayObjects.con,用记事本打开,记得先取消只读属性,如果没有只读可以不管。比如地图是美军对中东,那么搜索usair_f18 是美军的F18战斗机的代码,直接搜索例如这样:ObjectTemplate.setObjectTemplate 1 usair_f18 <<< 1号势力为美国时占领刷出F18ObjectTemplate.setObjectTemplate 2 ruair_mig29 <<< 2号势力为中东时占领刷出米格29然后你就直接在下面增加以下代码ObjectTemplate.minSpawnDelay 2 <<< 最短刷新等待ObjectTemplate.maxSpawnDelay 2 <<< 最长刷新等待ObjectTemplate.maxNrOfObjectSpawned 4 <<< 该点刷出的载具在地图上的最大同时存在数量大概就是下面这样:ObjectTemplate.modifiedByUser esjObjectTemplate.isNotSaveable 1ObjectTemplate.hasMobilePhysics 0ObjectTemplate.setObjectTemplate 1 usair_f18 ObjectTemplate.setObjectTemplate 2 ruair_mig29 ObjectTemplate.minSpawnDelay 2 ObjectTemplate.maxSpawnDelay 2 ObjectTemplate.maxNrOfObjectSpawned 4这个只代表一个载具坐标刷新的属性,要修改所有的飞机,就得搜索所有的,都在下面增加以上代码。应该已经很详细了这是飞机的代码usair_f18 —— 美军F-18大黄蜂战斗机ruair_mig29 —— MIG-29战斗机air_j10 —— 歼10战斗机air_f35b —— F-35B战斗机usair_f15 —— 美军F15战斗轰炸机ruair_su34 —— SU-34战斗轰炸机air_su30mkk —— SU-30MKK战斗轰炸机
2023-07-13 03:44:451

武术英文

你会写武术论文吗?如果会写,就自己写一篇,然后再用软件翻译就行了;如果不会写,就在网上找一篇,然后再翻译。如果没有翻译软件,上google也可以翻译。
2023-07-13 03:44:542

有谁知道“数码宝贝”的英文译名啊?

dejimon
2023-07-13 03:45:133

WINCC添加时间时怎么改成2行

在你要修改的载具名字下一行添加下面三行字ObjectTemplate.minSpawnDelay5ObjectTemplate.maxSpawnDelay5ObjectTemplate.maxNrOfObjectSpawned20如果有就直接修改ObjectTemplate.minSpawnDelay1-----重生时间改1就是1秒,改成5就是5秒ObjectTemplate.maxSpawnDelay1-----重生时间改1就是1秒,改成5就是5秒ObjectTemplate.maxNrOfObjectSpawned99999------刷新载具数量这个是载具重生时间为1秒,可刷新数量为99999不要尝试9999该为-1.会15弹出建议5秒重生载具,否则会砸到没开走的【转自战地2吧】
2023-07-13 03:45:331

在线翻译,紧急!汉译英的小短文,各位大侠进

hebei province, short of ji ,located in northeast of china.ji is a word incording many different meanings of which hopeful is one.
2023-07-13 03:45:414

我的世界mv不死亡灵的主题曲是神马啊????财富值少不了你们。

California Gurls 不过歌词不同
2023-07-13 03:45:496

unity3d粒子烟雾怎么制作

粒子在Unity中是用来制造烟雾、蒸汽、火及其它大气的效果。粒子系统通过使用一或两个纹理并多次绘制它们,以创造一个混沌的效果。A Particle System included in the Standard Assets一个粒子系统包含在标准资源包中A typical Particle System in Unity is an object that contains a Particle Emitter, a Particle Animator and a Particle Renderer. The Particle Emitter generates the particles, the Particle Animator moves them over time, and the Particle Renderer draws them on the screen. If you want your particles to interact with the world, add a Particle Collider Component to the GameObject. Unity中一个典型的粒子系统是一个对象,它包含了一个粒子发射器、一个粒子动画器和一个粒子渲染器。粒子发射器产生粒子,粒子动画器则随时间移动它们,粒子渲染器将它们绘制在屏幕上。如果你想让你的粒子对世界有影响,添加一个粒子碰撞器组件到游戏对象中。Ellipsoid Particle Emitter(椭球粒子发射器)The Ellipsoid Particle Emitter spawns particles inside a sphere. Use the Ellipsoid property below to scale & stretch the sphere. 椭球粒子发射器在一个球形范围内产生大量粒子,使用Ellipsoid属性来缩放和拉伸范围。The Ellipsoid Particle Emitter Inspector椭球粒子发射器的检视视图Properties(属性)Emit 发射If enabled, the emitter will emit particles. 如果启用,发射器将发射粒子Min Size最小尺寸The minimum size each particle can be at the time when it is spawned. 在产生粒子时每个粒子可以达到的最小尺寸。Max Size最大尺寸The maximum size each particle can be at the time when it is spawned. 在产生粒子时每个粒子可以达到的最大尺寸。Min Energy最小活力The minimum lifetime of each particle, measured in seconds. 每个粒子的最短寿命,以秒为单位。Max Energy最大活力The maximum lifetime of each particle, measured in seconds. 每个粒子的最长寿命,以秒为单位。Min Emission最小发射The minimum number of particles that will be spawned every second. 每秒会产生的粒子的最小数目。Max Emission最大发射The maximum number of particles that will be spawned every second. 每秒会产生的粒子的最大数目。World Velocity世界速度The starting speed of particles in world space, along X, Y, and Z. 在世界空间中粒子的初始速度,沿X,Y和Z轴方向。Local Velocity相对速度The starting speed of particles along X, Y, and Z, measured in the object"s orientation. 粒子沿X,Y和Z轴方向的初始速度,以对象的定向为测量基准(意思就是粒子以某个对象为参照的相对速度)Rnd Velocity随机速度A random speed along X, Y, and Z that is added to the velocity. 沿X,Y和Z的随机的加速度Emitter Velocity Scale发射器速度比例The amount of the emitter"s speed that the particles inherit. 粒子继承的发射器速度的总和Tangent Velocity切线速度The starting speed of particles along X, Y, and Z, across the Emitter"s surface. 粒子沿X,Y和Z跨越发射器表面的初始速度Simulate In World Space模拟世界空间If enabled, the particles don"t move when the emitter moves. If false, when you move the emitter, the particles follow it around. 如果启用,发射器移动时粒子不动;如果禁用,发射器移动时,粒子则跟随在周围One Shot单次发射If enabled, the particle numbers specified by min & max emission is spawned all at once. If disabled, the particles are generated in a long stream. 如果启用,粒子数是最小和最大数目之间的一个数(?)。如果禁用,这些粒子将产生一个粒子流。Ellipsoid椭球Scale of the sphere along X, Y, and Z that the particles are spawned inside. 沿X,Y和Z产生粒子的球形范围MinEmitterRange最小发射器范围Determines an empty area in the center of the sphere - use this to make particles appear on the edge of the sphere. 在球形的中心确定一个空白区域——用此来使粒子出现在该球形的边缘Details(细节)Ellipsoid Particle Emitters (EPEs) are the basic emitter, and are included when you choose to add a Particle System to your scene from Components->Particles->Particle System. You can define the boundaries for the particles to be spawned, and give the particles an initial velocity. From here, use the Particle Animator to manipulate how your particles will change over time to achieve interesting effects. 椭球粒子发射器(EPEs)是基本的发射器,当你选择添加一个粒子系统到场景时,通过菜单Components->Particles->Particle System。你可以定义产生粒子的边界,并给出粒子的初速度。从这里,使用粒子动画器操纵你的粒子随时间实现有趣的效果。Particle Emitters work in conjunction with Particle Animators and Particle Renderers to create, manipulate, and display Particle Systems. All three Components must be present on an object before the particles will behave correctly. When particles are being emitted, all different velocities are added together to create the final velocity. 粒子发射器与粒子动画器和粒子渲染器一起工作来创建、处理和显示粒子系统。在粒子正确表现之前这三个组成部分都必须呈现在对象上。当粒子被发射,所有不同的速度相加成为最终的速度。Spawning Properties(属性)Spawning properties like Size, Energy, Emission, and Velocity will give your particle system distinct personality when trying to achieve different effects. Having a small Size could simulate fireflies or stars in the sky. A large Size could simulate dust clouds in a musky old building. 产生粒子的属性,如尺寸、活力、发射、和速度将在你试图达到不同的效果时,给你的粒子系统鲜明的个性。用一个小的尺寸可以模拟萤火虫或天空中的星星,大尺寸的可以模拟尘埃云。Energy and Emission will control how long your particles remain onscreen and how many particles can appear at any one time. For example, a rocket might have high Emission to simulate density of smoke, and high Energy to simulate the slow dispersion of smoke into the air. 活力和发射将控制你的屏幕上粒子将保留多久以及一次可以产生多少粒子。例如,火箭可能有较高的发射来模拟浓烟,较高的活力来模拟烟雾在空气中缓慢扩散。Velocity will control how your particles move. You might want to change your Velocity in scripting to achieve interesting effects, or if you want to simulate a constant effect like wind, set your X and Z Velocity to make your particles blow away. 速度将控制你的粒子如何运动。你可能希望通过脚本来改变速度以实现有趣的效果,或者如果你要模拟一个持续效果,比如风,设定你的X和Z的速度,使你的粒子被吹走。参考cnblogs.com/sevenyuan/archive/2012/08/07/2626771.html
2023-07-13 03:46:041

求红警3主题曲Soviet March歌词..100分

Youtube上的俄国人听的,并译成英语,我再翻一遍汉语。俄文Наш Советский Союз покараетВесь мир от Европы к Неве на востокНад землёй везде будут петь:Столица, водка, Советский медведь наш!Все народы здесь стоят того,Что мы все воплотили на свет,Благодарный низкий поклонОт самой могущественной в мире! 英文Our Soviet Union is to punishThe whole world from Europe all the way through Neva [ed. River, northwestern Russia] to the Far EastEverywhere on planet Earth they shall singCapital, vodka, soviet bear.. ours!All nations know their worth hereFor everything we have spawned for the worldAn appreciative belt-low bow to youFrom the most powerful [ed. country] in the world 汉语我们苏联是来惩罚的(有俄国人说应该是征服,是最后一词的发音念了白字。汗,难道不是找俄国人唱的?XD)从涅瓦河到远东,乃至欧洲,全世界都该歌唱我们的首都,伏特加,还有苏联熊所有的国家(民族?)都知道他们的价值为了我们给这世界做的一切向你充满感谢和崇敬的鞠上一躬来自世界上最强大的(国家)Ps:翻的不好,谁能翻的更好些就帮忙再翻下吧。
2023-07-13 03:46:155

GTA4 1.04跟车保镖MOD!!!!

能不能给我也发一份 谢谢了 1095553527@qq.com
2023-07-13 03:47:012

unbuntu下安装oracle下出错。

  1.安装前准备工作  1.1 到oracle官网下载适合自己电脑的oracle软件包;  我的是:Oracle Database 10gRelease 2 (10.2.0.1.0)Enterprise/Standard Edition for Linux x86下的:10201_database_linux32.zip  地址:http //www oracle.com/technetwork/database/10201linuxsoft-097986.html  1.2 更新ubuntu  # apt-get update  # apt-get upgrade  1.3 安装额外的javaJDK  可在【Ubuntu软件中心】搜OPENjdk,安装OpenJDK 完成后path路径自动设置好了  1.4 安装缺少的包并降低GCC版本  apt-get install gcc make binutils lesstif2 libc6 libc6-dev rpm libmotif3 libaio1 alien  apt-get install ksh libtool libstdc++5 build-essential compat-libstdc++  卸载gcc-4.6,安装gcc-4.4 版本  apt-get remove gcc-4.6  apt-get install gcc-4.4  1.5 创建oracle用户  登录到root用户下操作:  1.5.1 修改shell  ls -l /bin/sh 如果是dash修改为bash  rm /bin/sh  ln -s /bin/bash /bin/sh  1.5.2 创建用户和组及oracle安装路径  addgroup oinstall  addgroup dba  addgroup nobody  usermod -g nobody nobody  adduser oracle  usermod -g oinstall -G dba oracle  id oracle  id nobody  mkdir -p /opt/oracle  mkdir -p /opt/oradata  chown -R oracle:dba /opt/ora*  chmod -R 775 /opt/ora*  1.5.3 创建欺骗版本声明  vi /etc/RedHat-release  然后向其中加入 Red Hat Linux release 3.1  1.5.4 建立链接  ln -s /usr/bin/gcc-4.4 /usr/bin/gcc  ln -s /lib/i386-linux-gnu/libgcc_s.so.1 /lib/libgcc.s.so.1  ln -s /usr/bin/awk /bin/awk  ln -s /usr/bin/rpm /bin/rpm  ln -s /usr/bin/basename /bin/basename  mkdir /etc/rc.d  ln -s /etc/rc0.d /etc/rc.d/rc0.d  ln -s /etc/rc1.d /etc/rc.d/rc1.d  ln -s /etc/rc2.d /etc/rc.d/rc2.d  ln -s /etc/rc3.d /etc/rc.d/rc3.d  ln -s /etc/rc4.d /etc/rc.d/rc4.d  ln -s /etc/rc5.d /etc/rc.d/rc5.d  ln -s /etc/rc6.d /etc/rc.d/rc6.d  ln -s /etc/init.d /etc/rc.d/init.d  1.5.5 添加用户到sudoer列表中  vi /etc/sudoers  在“ root ALL=(ALL:ALL) ALL” 下一行 ,添加:  oracle ALL=(ALL:ALL) ALL  1.5.6 修改内核参数和系统变量  A 修改/etc/sysctl.conf文件(可以不用修改)  gedit /etc/sysctl.conf  添加如下内容:  kernel.shmall = 2097152  kernel.shmmax = 2147483648  kernel.shmmni = 4096  kernel.sem = 25 32000 100 128  fs.file-max = 65536  net.ipv4.ip_local_port_range = 1024 65000  B 修改/etc/security/limits.conf(可以不用修改)  gedit /etc/security/limits.conf  添加如下内容:  * soft nproc 2407  * hard nproc 16384  * soft nofile 1024  * hard nofile 65536  说明:不要忘了“*”号,可以换成oracle  C 修改ubuntu的oracle用户的环境变量  修改/home/oracle/.profile和/etc/profile两个文件  vi /home/oracle/.profile  vi /etc/profile  添加如下内容:  #oracle_path start  export ORACLE_HOME=/opt/oracle  export ORACLE_SID=orcl  export ORACLE_OWNER=oracle  export PATH=$PATH:$ORACLE_HOME/bin  #oracle_path end  1.5.7 使参数生效  重启系统 或 终端执行命令 sysctl -p  1.5.8 将下载好的oracle安装文件mv到/home/oracle下,并解压。注销root用户,登录oracle用户  2.开始安装oracle  2.1 打开终端,cd到/home/oracle/database的oracle解压文件下,执行下面这条命令  ./runInstaller -jreLoc /usr/lib/jvm/java-6-openjdk-i386/jre  java-version是java的安装版本,这一句是为了在图像化装oracle是不会出现乱码或者方框  然后就向windows下安装一样的图像化安装界面。  不行的话,使用英文安装界面  export LANG=ENGLISTH  ./runInstaller  2.2 按照下面的图像步骤操作  http //www cnblogs.com/luochengor/archive/2011/08/20/2147041.html  2.3 执行到配置配置脚本时  切换到root下,在终端中执行脚本  /home/oracle/oralnventory/orainstRoot.sh  /opt/ora10/root.sh  2.4 出现oracle database 10g 安装完成时,记下两个URL。  2.5 安装数据库  在终端中执行如下命令:  $dbca //如果出现中文乱码,执行下面命令  $cd /opt/ora10/bin  $gedit dbca  在dbca中找到“JRE_DIR=/opt/ora10/jdk/jre”,替换为JRE_DIR=/usr/lib/jvm/java-1.6.0-openjdk/jre ,然后保存退出  $dbca //正常显示了  2.6 按照下面步骤执行  http //www cnblogs.com/luochengor/archive/2011/08/20/2147041.html  但是:要将数据库名字及SID都要写上orcl  一直到安装完成。  3. 启动oracle  在“终端”以oracle身份运行  启动TNS监听器:$ORACLE_HOME/bin/lsnrctl start  ($ORACLE_HOME,就是oracle的安装目录:/opt/ora10 .直接cd,进入oracle的安装目录,到bin文件夹下,$lsnrctl start ,也行)。  关闭TNS:$ORACLE_HOME/bin/lsnrctl stop  启动sqlplus:$ORACLE_HOME/bin/sqlplus /nolog  关闭sqlplus:SQL> exit  4. 为了能够像windows下一样能够使用上下键翻动命令,还需要安装rlwrap包:  sudo apt-get install rlwrap  然后修改oracle用户的~/.bashrc文件和/etc/profile文件,在其最后添加两行:  这样上下左右键就可以使用了。  最后来解决oracle中文字符集的问题。不出意外的话,启动oracle会发现所有的中文都是“?”,要么就是乱码,这其实是服务器端字符集和客户端字符集不一致造成的。  解决方法为:DBA身份进入sqlplus,做查询  SQL>select userenv(‘language") from dual;  将查询结果复制,在/etc/bash.bashrc文件中再加一行:export NLS_LANG=”查询结果”,重新登录问题解决。例如:我的查询结果为SIMPLIFIED CHINESE_CHINA.AL32UTF8,则新加一行为export NLS_LANG="SIMPLIFIED CHINESE_CHINA.AL32UTF8"。  但是有时候这个方法不一定奏效,你可以将  export NLS_LANG="SIMPLIFIED CHINESE_CHINA.AL32UTF8"  export NLS_LANG="SIMPLIFIED CHINESE_CHINA.ZHS16GBK"  分别写到两个文件中尝试一下,但是两个文件写的一定要一致。  5. 如果有问题可按下列过程处理:  5.1  问题:调用makefile "../sqlplus/lib/ins_sqlplus.mk" 的目标"install" 时出错。请参阅"/home/oracle/oraInventory/logs/installActions2011-12-06_11-03-18AM.log" 以了解详细信息。  解决办法:$ORACLE_HOME/sqlplus/lib/env_sqlplus.mk添加一行:EXPDLIBS=-lclntsh ,然后点击“重试”按钮, ok.  其实安装 gcc-4.4 以后没有这个问题。  5.2  问题:调用makefile "../sysman/lib/ins_sysman.mk" 的目标"agent nmo nmb" 时出错。请参阅".. /oraInventory/logs/installActions2011-12-06_11-03-18AM.log" 以了解详细信息。  分析:后面遇到的错误其实本质上是一个问题,主要是gcc的版本高了,oracle10g的gcc是3.4左右的版本,但是ubuntu的开发速度早就用了4.0以上版本,而且你还无法apt安装低版本  解决办法:卸载gcc-4.6,安装gcc-4.4 版本  apt-get remove gcc-4.6  apt-get install gcc-4.4  5.3  调用makefile "../network/lib/ins_net_server.mk" 的目标"install" 时出错。请参阅".. /oraInventory/logs/installActions2011-12-06_11-03-18AM.log" 以了解详细信息。  分析:我在网上找到了一篇类似的文档,参见(点击打开链接),但是我手工编译还是有问题,而且在oracle10g中并不是他所提到的-lons参数问题。  还是gcc版本问题,我曾尝试过安装低版本的gcc,但是一开始编译就报错,所以放弃了,如果有人能成功降低版本环境,相信一定能解决所有错误问题,这也是为什么ubuntu 8能很自然成功安装的一个解释。  方法:目前我还没有方法,按照其.mk文件的说明,这个东西好像是数据库链接断裂时候重新链接用的  解决办法:卸载gcc-4.6,安装gcc-4.4 版本  在/usr/bin 下做了 /usr/bin/gcc-4.4 的软链接  cd /usr/bin  ln -s /usr/bin/gcc-4.4 /usr/bin/gcc  5.4  调用makefile "../rdbms/lib/ins_rdbms.mk" 的目标"all_no_orcl ihsodbc" 时出错。请参阅"../oraInventory/logs/installActions2011-12-06_11-07-36-AM.log" 以了解详细信息。  分析:我们看一下log文件  信息: Generating BASE ORASDK library...  信息: Creating /opt/ora10/lib/liborasdkbase.so.10.2  信息: gcc: 错误:/lib/libgcc_s.so.1:没有那个文件或目录  gcc: 错误:/usr/lib/libstdc++.so.5:没有那个文件或目录  我们看到终于是那个非常多的错误了,其实还是gcc的问题,重新下载了libgcc_s.so.1,并且重新做了stdc++5的链接,但是问题还是更多,因为只做软链接和下载一个动态库是没法解决所有问题的。  解决办法:安装compat-libstdc++-33_3.2.3-48.3_i386.deb,重试。。  在一个libgcc_s.so.1软链接  cd /lib  ln -s /lib/i386-linux-gnu/libgcc_s.so.1 libgcc.s.so.1  6. 开机启动  6.1 root 下面修改:vi /etc/oratab  orc1:/opt/oracle/product/10.2.0/db_1:Y  将N该为Y  6.2 oracle 下面修改:  cd $ORACLE_HOME/bin  vi dbstart  找到 ORACLE_HOME_LISTNER 这行, 修改成:  ORACLE_HOME_LISTNER=/opt/oracle/product/10.2.0/db_1  或者直接修改成:  ORACLE_HOME_LISTNER=$ORACLE_HOME  测试运行 dbshut, dbstart 看能否启动oracle 服务及listener服务  ps -efw | grep ora_  lsnrctl status  ps -efw | grep LISTEN | grep -v grep  6.3 root 下创建文件:  vi /etc/rc.d/init.d/oracle10  #!/bin/bash  # chkconfig: 345 99 10  # description: Startup Script for Oracle Databases  # /etc/init.d/oracle10  export ORACLE_SID=ym  # export ORACLE_HOME_LISTNER=/data/files/oracle/10g/bin  #oracle 安装目录  export ORACLE_HOME=/data/files/oracle/10g  export PATH=$PATH:$ORACLE_HOME/bin  case "$1" in  start)  su oracle -c $ORACLE_HOME/bin/dbstart #启动服务  su oracle -c $ORACLE_HOME/bin/lsnrctl start #启动监听  touch /var/lock/oracle  echo "OK"  ;;  stop)  echo -n "Shutdown Oracle: "  su oracle -c $ORACLE_HOME/bin/dbshut #启关闭服务  su oracle -c $ORACLE_HOME/bin/lsnrctl stop #关闭监听  rm -f /var/lock/oracle  echo "OK"  ;;  *)  echo "Usage: "basename $0" start|stop"  exit 1  esac  exit 0  然后  chmod 775 oracle10  chkconfig --add oracle10  chkconfig --list oracle10
2023-07-13 03:47:091

有谁知道美国的电视节目star trek 的简介?要英文的,急!!!!

一:(更多内容去:http://www.clivebanks.co.uk/Star%20Trek%20Intro.htm)Space: the final frontier.These are the voyages of the starship Enterprise. Its five-year mission: to explore strange new worlds; to seek out new life and new civilisations; to boldly go where no man has gone before. In the 23rd Century, Earth is a member of the United Federation of Planets, a peaceful alliance of democratic worlds that runs a 慡tarfleet?of space vessels to patrol the final frontier of space. One such starship is the USS Enterprise. Captained by James Tiberius Kirk, a courageous and unflinchingly noble commander with an eye for the ladies; first officer Mr Spock, a half-human half-Vulcan with pointed ears, arched eyebrows and a philosophy based on pure logic; Chief Medical Officer Leonard 态ones?McCoy, a grumpy Southerner who insists that he is 欲ust a simple country doctor at heart? and Chief Engineer Montgomery 慡cottie?Scott, an old-fashioned nuts and bolts man loyally devoted to his engines. As well as encountering strange and incredible alien races, deadly monsters, uncanny space phenomena, time travel, and universal threats to life as we know it, this crew of pioneers also has to deal with the warrior Klingons and the scheming Romulans, who threaten to destroy the stability of the Federation. Originally conceived as a 慦agon Train to the stars? the series was created by television pioneer Gene Rodenberry, as an adult science fiction series. The characters may be slightly corny, but the chemistry between them creates a sense of family. The stories are action-packed space fare, with an innovative style of storytelling, memorable special effects, and futuristic technology (such as phasers, communicators, and teleporting transporters). The series?enduring appeal also lies in its humanity and optimism: the crew抯 line up reflected a united mankind, a society free of racial and sexual discrimination; it had a black woman, Lieutenant Uhura, as communications officer, and the navigators were Japanese ?Mr Sulu ?and Russian ?Mr Chekov. Each episode has a morality tale, and the series constantly maintains an indomitable faith in man as an essentially noble creature, flawed and a little impulsive, but with its heart in the right place. Unfortunately, waning ratings led to the show being cancelled after just three seasons. However, interest was kept alive by continual re-runs, and 慡tar Trek?was later revived in an animated series, and then in movies. This then led to the spawning of four further series based on the mythology, and ten movies. Talking of movies, it was recently announced that "Lost" co-creator JJ Abrams is to direct a new "Star Trek" movie, which will show how James T. Kirk and Mr Spock meet at Starfleet Academy and go on their first assignment. With a tentative 2008 release for the film, it looks like the Star Trek franchise still has plenty of new frontiers to explore! 二:(全部内容去:http://www.startrek.com/startrek/view/features/intro/)Star Trek began in the early 1960"s as an idea in the mind of Gene Roddenberry, a World War II veteran and former L.A. policeman who had become an established television writer/producer and was determined to bring his vision of a serious, thoughtful science fiction drama to the air. Pitched as "Wagon Train to the stars," Star Trek, after a few false starts, became a reality in 1966 in primetime on NBC. The show was only a minor hit and was threatened with cancellation after its second year, but a surprisingly strong letter-writing campaign from fans convinced the network to keep the show on for another year. But the ratings were unspectacular, and Star Trek was terminated with little hope of any future. Fortunately, after three years enough episodes were produced that the show could enter syndication, and it was in the after-school market during the early 1970"s that the show found its audience. Fan conventions sprang up, merchandising blossomed, an animated series with the original cast was produced, and it became apparent that Star Trek was a force that would refuse to die. Today, the franchise first conceived by Gene Roddenberry four decades ago has spawned four more television series, 10 theatrical movies, hundreds of books and magazines, and innumerable Internet fan sites. The Star Trek Series Timeline shows when each of the series and movies were released, and places each of the series within the timeframe of the fictional Star Trek universe. The following articles provide an introduction to each of the Star Trek series (live-action and animated), in the order in which they appeared. Overviews of the ten motion pictures are next, concluding with a discussion of the phenomenon that is Star Trek. 更多文章:http://trekweb.com/features.php?category=Articles
2023-07-13 03:47:172